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Allowed and Disallowed Character Concepts
#31
Out of curiosity, do the GM's have any sort of like, possible structure or method in mind? I know you tried the list... but, what exactly are you guys like, going to try to do -if- you do indeed do it? It is pretty hard to visualize how it'd be done.
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#32
(07-28-2012, 02:41 PM)SunThas Wrote: I find Runemasters kind of Overpowered. I strongly dislike duelling them because you know for sure they are going to win and you'll lose interest.


Just as note there aren't any classes that automatically make X character win over Y. People have rolled certain classes before with the intent to powergame, but it's not allowed.
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#33
(07-28-2012, 02:53 PM)hiddengecko Wrote:
(07-28-2012, 02:41 PM)SunThas Wrote: I find Runemasters kind of Overpowered. I strongly dislike duelling them because you know for sure they are going to win and you'll lose interest. Some may make the Rune of Speed or something which just lets them run around (from experience).


There's really no such thing as an overpowered class in roleplay, given that power is just a matter of rolls or writing. And, as mentioned previously, quite literally everything a Runemaster does can be emulated almost exactly by a Shaman or Druid - or to a lesser extent, a Paladin, Warrior, or Death Knight with the appropriate professions.


I remember RPing with a Runemaster who had a rune that gave him stone strength for the whole length of the battle, which was a really bad headache because he was throwing me around and really my emotes were "Kinstad goes for the knees and attempts to take him down." then it was all like "NOPE, going to fling you off now." and yeah.

Maybe the GMs should maybe give guidelines about how to use the Runes, whats acceptable and whats not. Also, I like losing sometimes c0r... But really it's no fun when you have no chance whatsoever.
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#34
That's just like the Deathknight duscussion. They don't feel pain, never get tired, and are covered head to toe in anti-magic metal. People said they were OP... but same with Runemaster's, there is always a weakness.
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#35
Also, a response to Wuvvums. Every Runemaster I try to beat they insist for a trust battle, which I -know- they are going to win. This is why I like the roll system. But no one wants to do that when they are a special class.
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#36
(07-28-2012, 02:59 PM)SunThas Wrote: Also, a response to Wuvvums. Every Runemaster I try to beat they insist for a trust battle, which I -know- they are going to win. This is why I like the roll system. But no one wants to do that when they are a special class.


Then, again--I suggest you ponder whatever you might play so as to better use the trust system. You seem far too focused on "beating" other people, when the trust system is made for story.

Unless, like posters said below, this person is indeed powergaming.

...Though, I think this small debate is getting off topic. Is it?
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#37
I don't think that's allowed. No class has any ability to make them completely immune to your charater. If literally everything you do they just "lolnope" and don't let their character take a single bit of damage from any hits... then perhaps it's time to discuss godmodding with a GM.

And c0r I think what he is trying to say is based off of the original idea that people are doing wrong in their interpretations of the Runemaster "class"
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#38
[amquote]
(07-28-2012, 02:58 PM)SunThas Wrote: I remember RPing with a Runemaster who had a rune that gave him stone strength for the whole length of the battle, which was a really bad headache because he was throwing me around and really my emotes were "Kinstad goes for the knees and attempts to take him down." then it was all like "NOPE, going to fling you off now." and yeah.

Maybe the GMs should maybe give guidelines about how to use the Runes, whats acceptable and whats not. Also, I like losing sometimes c0r... But really it's no fun when you have no chance whatsoever.

That's a matter of powergaming, not class. If you're playing to win, you're doing something wrong. If you'd like to discuss powergaming and such, though, you should make a new thread about that. /nod.
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#39
Actually it happened with death knights too that some people roled them specifically for strength. I remember going into a fight where a death knight was saying he was entitled to multiple attacks because he should have a fighting chance against 3 people, even though these three people were respectably as strong as a death knight. Everyone does have their weakness and there is specializing but we really couldn't convey this other than doing trust fights. That's why we assume that most roll fights are on even ground, that is everyone has similar HP and a similar chance to hit and evade. This is to avoid overcomplication.

That being said this doesn't mean that we should disallow the concept. Really what should be explained is metaphorically we've set a bar. Everyone is free to meet this bar or go below it but no one should go above simply because they say their character should inherently fight or do better than others.
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#40
(07-28-2012, 02:59 PM)SunThas Wrote: Also, a response to Wuvvums. Every Runemaster I try to beat they insist for a trust battle, which I -know- they are going to win. This is why I like the roll system. But no one wants to do that when they are a special class.


I'm not sure how much of this is relevant to Grakor's main topic. You're not really talking about the Runemaster class being OP. You're talking about a case of possible godmodding. If you feel that a player is godmodding it really is a case by case basis and I think you'd find your time better served if you spoke to that player about the problem. And if they are unresponsive, then it goes to bringing it up to a GM through PMs and such.

Edit: Darned it Gecko.....
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#41
Last comment here, it's not that I'm trying to win. I have no problem with losing, I really don't. A made a whole guild over losing (AWR). But still, losing isn't fun, yes losing is fun... If you don't have even a small chance. Which some people take Runemasters the wrong way, like insta-teleportation. Anyways,
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I was just adding onto Rensins, Grakors and Aadoras conversation. If you read some of it.
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#42
...I'll bring up my last question.

Is there like, something that the GM team is currently working on? Some sort of loose structure that's a fair meld in between the prestige and variant system? It's hard to visualize, at least from my perspective, without it being totally one way or the other without it being half-arsed.
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#43
(07-28-2012, 03:09 PM)Rensin Wrote: ...I'll bring up my last question.

Is there like, something that the GM team is currently working on? Some sort of loose structure that's a fair meld in between the prestige and variant system? It's hard to visualize, at least from my perspective, without it being totally one way or the other without it being half-arsed.


I believe this concerns more specifically crystallizing the allowable variants, not reintroducing the prestige system in any capacity.

SunThas, please make a new thread if you'd like to discuss powergaming.

Also.
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#44
-Bit- off topic but SunThas, if said runemaster is going into a rune-equivalent of Stoneform, then you might want to inform them the next time they're on that Stoneform doesn't make you -invincible- and doesn't -literally- turn you into stone. It's just a way of saying 'Stoneform' is when your skin gets 'as hard as stone', aka; your skin is just hardened and toughened, basically a natural armor. This does not mean you're smacking a sword into a moving boulder.
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#45
(07-28-2012, 03:09 PM)Rensin Wrote: ...I'll bring up my last question.

Is there like, something that the GM team is currently working on? Some sort of loose structure that's a fair meld in between the prestige and variant system? It's hard to visualize, at least from my perspective, without it being totally one way or the other without it being half-arsed.

Part of the point of posting this thread was to get ideas on how to deliver this information without resorting to a list, as I said. We can provide general guidelines, though I can't say for now what those general guidelines would be.
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