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Shadow Envoy (Abandoned)
#1
Shadow Envoy

Once group of rogues loyal to elf city Silvermoon, now slaves of a wealthy family. We stand against the odds and we shall prove our selves once again worthy to walk ground without mark of slavery. Arshayeva, former slaver of our wills and souls is now dead. Killed by one of us she left her wealth and knowledge to no one, yet with her death we can finally rise and bring old masters to lead us. Wake up, my brothers and sisters who suffered great pain, and find masters of old, who shall lead us to glory!

Our mission

Currently our mission is to gather, as much as possible, loyal members of Shadow Envoy and relocate three master rogues that left us once slavery began. Other mission is lay low.

Our rules

Follow all server rules.

Our ranks

Ally – Those that are willing to assist in our matters but do not wish to join our order.

New Blood – All who are chosen, by one of stalkers, to become a member of the order. Selected ones gain one level/point. Level/point can be spent in three categories: Melee combat, Shadow Blink or Shadow Camouflage. They are rewarded in case higher ranks are unable to defend New Bloods so they would have at least some sort of protection or escape plan.

Silent Walker – Members of the order that have begun their training as assassins. Selected ones gain two levels/points. Levels/points can be spent in three categories: Melee combat, Shadow Blink or Shadow Camouflage. It is a custom to make sure other two categories, that they did not chose at New Blood rank, would be learned by spending those points/levels. Very few Silent Walkers chose to experiment and instead of gaining all possible training to beginners level they continue with one ability to level 2 and spend another point in learning other skill. Most Silent Walkers take advice of Master Rogues and do not attempt to do such untrusted choice.

Shadow Stalker – Members of the order that have their skills ready for real action and are commanding small group of assassins. Selected ones gain three levels/points. Levels/points will be spent in three categories: Melee combat, Shadow Blink or Shadow Camouflage. No matter your previous choice you must and will learn all abilities to level 2. No exceptions are made. Since Shadow Stalkers are core force of the Shadow Envoy they are kept under supervision of Master Rogues and Headmaster.

Master Rogue – Teacher of all who are requesting to be taught and leader of those in need of guidance as a rogue. Selected ones gain four levels/points. Levels/points can be spent in three categories: Melee combat, Shadow Blink or Shadow Camouflage. Usually if not always Master Rogue would take Shadow Bomb over Melee training. Once you become a Master Rogue you will learn all arsenal abilities and will be given vote in choosing Headmaster.

Headmaster - Usually decided by Master Rogues, is a person who leads Shadow Envoy to "Brighter Future" sets goals and decides on alliances. Mostly political figure but in times of need it could be any member of the order. Currently Mevyc Darksun has taken the title and is wishing to bring back old days of the guild when they assisted Silvermoon and not assassinated every single enemy of some wealthy family. Yet this goal seems more distant after he hears his future will be in a prison. He took a chance and escaped while being transferred to said prison and is now Exile of Silvermoon.

Short History

Group of rogues formed "Shadow Envoy" to be a secret police and assist in stealthy task. "Shadow Envoy" became actual organization/order 200 years after Farstriders were formed. At first their tasks were very simple, protect someone, scout an area or even look for criminals. Later, when members of the guild became very skilled at wielding shadows for their needs "Shadow Envoy" became very strong organization and recruited teenagers and trained them in ways of sneaking. Most of high ranking officials covered their recruitment projects and allowed for order to grow stronger, but it was very short time until some started to speak. Once rumors of teenagers being kidnapped and trained to kill were spread "Shadow Envoy" had to stop. With their numbers no longer growing they also began to be short on funds so to prevent from collapsing they allowed few wealthy families to know of them and help fund their operations. Yet with families trying to pull more and more members to themselves, Headmaster Katheilel created two sub-orders of "Shadow Envoy": "Serpents"- who were sent to Kalimdor and lived in harsh but survivable environment, creating hideouts for newer members to be trained and recruited. "Hidden Blade"- who were told to work as mercenaries thus removing need of family support and no longer having a threat of being pulled apart. One of families did not like idea of loosing grip on such a valuable tool. It found leader of "Hidden Blade" and convinced him that with families help he could become Headmaster of "Shadow Envoy". "Hidden Blades" became corrupted and when time came, they struck at "Shadow Envoy", capturing lower ranks such as Silent Walkers and some of Shadow Stalkers. With these news of war between brothers and sisters in arms risen, Master Rogues ordered remaining true members to leave for "Serpents" where they would be safe. Four Master Rogues and handful of volunteer Shadow Stalkers remained and held the front against "Hidden Blade" and its newly gained ally. After few years of fighting three of four Master Rogues went to collect additional members from other races so once "Hidden Blade" believes they are winning they would be struck down once and for all. Now, one Master Rogue remains and observes what is happening, with his troops captured by Silvermoon City he is unable to make a move, but with Mevyc Darksun he might just have enough for some "convincing" to happen.

OOC Info

I take any people that wish to join me in my quest to create this guild. Those that wish to be members from the past must be Blood elves and rogues. New comers, once we start recruiting them, will be any race, mostly blood elf, and possibly any class that could wield shadow magic. Also need three master rogues and some Silent walkers, maybe one or two Shadow Stalkers.

Our Arsenal(Special Abilities)

(Note: 1= Beginner ; 2= Advanced; 3= Master. These levels are given by ranks. Each of selected(Kidnapped) rogues can chose between three categories: Shadow Blink and Melee combat. Others that might have trained outside guild are rewarded only levels for Shadow Blink.)

Any rogue abilities:

Melee training - everything that a rogue needs to know while fighting an enemy.

Level 1. One versus one fight scenario is only to defend themselves or break free from a fight. Small amount of assassination techniques.
Level 2. One versus one fight scenario is challenge but rogue knows more of self defense and disarming enemy as well as striking him down. Assassination techniques are exploder even more, rogue with this level could kill almost anyone, if his sneaking skills are enough to sneak unnoticed by his/her target.
Level 3. One versus one fighting scenario is not easy but not a huge challenge as well. Those with level 3 are known to be great defense specialists and could even take up to two enemies at once, yet with a challenge.


Shadow Blink - character could use shadow magic to blink from place to place. Upon casting shadow blink creates a black cloud of smoke that covers the rogue and as soon as rogue is no longer present, under it, it will collapse. Most of the times inexperienced rogue will leave a small trace of smoke near the cloud showing direction they blinked.

Level 1. Can blink small distance with short line of smoke clearly showing direction of where he/she blinked.
Level 2. Can blink normal distance with sometimes not showing direction where he/she blinked, but mostly cloud, created by Shadow Blink, moves towards the side of his/her blink, as if wind would slightly blow on it.
Level 3. Can blink large distance(not teleport, distance must be present to his eye and not across the valley.) without showing where he/she blinked. Can do short burst of two blinks without need of wait time(Cooldown).



Master Rogue only abilities:

Shadow Bomb - Master rogue would quickly harness the power of shadow magic and release it around themselves, causing large amount of shadow smoke to be created, giving master rogue time to act or escape. All who would stand near rogue be blinded for 5 or less seconds. After Shadow Bomb master rogue could blink, camouflage or even use abilities that normally would require him to be unseen.

Spoiler:
[Image: tumblr_mw3mwwCGmB1spfzzdo1_250.gif]
Brothers and sisters of NOD, I welcome you to planet C&C.
Reply
#2
I think I will abandon this Shadow Envoy thing. I do not have the guts to run it. If anyone wants to take over feel free.

Edit: PM me if you wish to remake this.
Spoiler:
[Image: tumblr_mw3mwwCGmB1spfzzdo1_250.gif]
Brothers and sisters of NOD, I welcome you to planet C&C.
Reply


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