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Reigen Revisits: Resurrection
#31
To all you people saying "Death ain't a big deal because we can res forever!"...

Ask yourself the following:

Who is the last character you can name who was resurrected more than twice?

How long ago?

Seriously, I can't think of anyone who gets res'd more than once on a regular basis. Hell, for that matter, most people just don't die.
Your stories will always remain...
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... as will your valiant hearts.
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#32
Though I did hold the opinion that there should be a restriction on how many times a character can be revived, I came to the realisation that the way the drawbacks work (supposedly) is that by accumulation of deaths, the drawbacks will pile up and the character will eventually become unplayable anyway. Furthermore the first issue identified in the original post is that the system is too lax and drawbacks aren't being properly played, so if the system is to become stricter or drawbacks becoming harsher then naturally there won't be any chance of having endless lives.

I think the fact that character death is being used as development illustrates how chilled out people are about death. In my opinion it shouldn't just be "something cool". Death is big. It's taxing. Not that I deny that it can't be a good RP opportunity, but there are plenty of ways a character can be developed without killing them. I've personally only used death in one instance, and that wasn't really character development. It was already in the character's history and it influenced who they were upon creation.

A few posts ago someone mentioned resurrections not having drawbacks at all. By game mechanics, that makes sense. After all the only form of resurrection "sickness" you get is if you're too lazy to run back to your corpse and talk to the healer. But if we'd go ahead with that we'd DEFINITELY need a resurrection limit otherwise everyone's just gonna be Super Mario.

If I ever went about resurrecting a dead character of mine, I personally would like to mirror the way you revive yourself ingame. You have to find yourself again. A spirit journey of sorts and if you've failed to learn your lessons then resurrection sickness for you! I'd like to say that players should make their death more than just a four paragraph block of writing detailing their death and who revived them. So yeah.

Just my two pennies.

TL;DR - No need for a resurrection limit so long as there are drawbacks. They're gonna pile up. If there are no drawbacks then make a limit. Make your resurrection more interesting than a bland "This is how I died" story! Experiment with it. With so many cultures there are a lot of ways to make it more spicy.
"I am more afraid of one hundred sheep led by a lion than one hundred lions led by a sheep."
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#33
(06-18-2013, 05:22 PM)Hawk Wrote: I think the fact that character death is being used as development illustrates how chilled out people are about death. 
"Death as character development"  has been used in this thread so far in specific allusion to only Slyvanas Windrunner and my own Flora. I brought up both of them.

With Flora, she had been in a bad place for a long time, culminating in Northwind. She found hersekino retry weak and miserable as a living woman again, and was killed by a spirit (supposedly) using the Light, which she had beeb begging to feel again. 
Though on the server, Northwind events are considered canon, Flora believes that she had died in the zeppelin crash, and what she had experienced was some sort of limbo. Her dying there as opposed to going back to Azeroth by normal means made it a journey of spirit and rebirth. She holds that experience dear to her, though traumatic, and it influences every aspect of her as a character from that point on, not counting the permanent physical drawbacks she deals with.

I know I keep bringing up Flora and her death, but I feel like I must not be getting something across if people are reacting as though her growing from her death is a bad thing. I'm honestly peeved when a character isn't fundamentally changed (and thus developed) by dying, with the exception of deaths that, for all intent and purposes, were a death of body too fleeting for the soul to leave the body. Even then, physical drawbacks should be mandatory as even an undead's body can only go through so much abuse.

I take character death seriously, and that is why I feel like full-on death should generally be avoided unless one is retiring a character or they will drastically change and develop from it. 
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#34
You're not the only one who's used death as character development on CotH, Dae. :P Dozens of people have.

I'M OLD REMEMBER?
"I am more afraid of one hundred sheep led by a lion than one hundred lions led by a sheep."
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#35
I think it's less that people do that intentionally as is being suggested though, and more it's situational. It happens to the character, so of course people are gonna use it as a development tool, just like any other experience considering dying is kinda... you know, major. That's kind of like asking a roleplayer to hack off a character's limb and not have a back story to why it was chopped off.

Edit: And yes, a lot of people have done it, but that's because it's happened a lot. People die they are gonna use it for character growth, just as any other situation would.

Remember guys, character growth and depth includes negatives too, so even if you make your poor gimpy ressed character the GIMPIEST, it's still character development.
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#36
(06-18-2013, 04:22 PM)Dae Wrote: So... the opportunity for resurrection on the server is for the sake of allowing characters a second chance then? But server policy already states that no one but yourself should have the final say in if your character dies or not. If we have this freedom with our characters, why should we even have the possibility of resurrection if death is, at the heart of things, up to us?

Because:

1. Preventing death outright stifles conflict between player characters. Such conflict is to be encouraged (within certain limitations,) not stifled.

2. Despite often causing more problems, I've seen enough cases where one player browbeats the other into accepting a character death more times than I can count.

Now, on the subject itself. I don't really care for the current resurrection system as a whole one way or another. The resurrection penalty idea is a bit strange to me...not that it exists, but because I don't think such a thing should permanently hinder a character. All things should be able to be overcome with time, and all.
Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
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#37
Well, something I think translates well to the character res system, even if you're in a coma, there are going to be repercussions if you stay into a coma for far too long. If you're in one for, I believe, over 3 or so months, then you begin to lose brain function (Don't quote me on that.) That whole "coma for fifty years and then come back perfectly fine" garbage? Just that, garbage. Probably wouldn't survive a 50 year coma. I think that translates well to a resurrection. You're not suppose to come back from the dead. I believe you said so yourself, Grakor, but there's a reason why Cairne didn't come back to life. I think a coma is a bit of a real life counterpart to a resurrection. Stay 'dead' for too long, and things are going to go wrong. So it's to be expected there will be some nerve, brain, and physical damage.

Perhaps it should change frin character death to character coma? In DnD, your guy doesn't die when his life points hit zero, I believe he just becomes unconscious. We could translate that over to our server.
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#38
Might be a -little- hard to justify a character being in a coma when their head was chopped off, just a note.
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#39
(06-20-2013, 05:18 PM)Grakor456 Wrote:
(06-18-2013, 04:22 PM)Dae Wrote: So... the opportunity for resurrection on the server is for the sake of allowing characters a second chance then? But server policy already states that no one but yourself should have the final say in if your character dies or not. If we have this freedom with our characters, why should we even have the possibility of resurrection if death is, at the heart of things, up to us?

Because:

1. Preventing death outright stifles conflict between player characters. Such conflict is to be encouraged (within certain limitations,) not stifled.

2. Despite often causing more problems, I've seen enough cases where one player browbeats the other into accepting a character death more times than I can count.
It was rhetorical. :P

And @Hawk, I was referring to "death as character development" as an idea being used in this specific thread. The Forsaken already had a corner on WoW ress character development long before CotH. XD
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#40
(06-20-2013, 05:38 PM)Reigen Wrote: Might be a -little- hard to justify a character being in a coma when their head was chopped off, just a note.


HE'LL GET BETTER!

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