First and foremost: Tell us about yourself, as a player:
Hey, glad to be here. I'm the sort of player who will turn litterally any game I play into its own little story. Civ? The story of my nation, how it develops and reacts are central to how I play the game. RTS? My army comes from [location] and is led by [Imaginary General here], and their motives, unless expressly stated by the game (and sometimes even then) follow that. And that's not even starting on actual RPG's like the Elder Scrolls or Fallout
I love storytelling, especially when I get to have a personal influence on the way it goes, and moreso when I have a stake in it. Even if I play just a minor part.
What country do you come from? What is your primary language?:
I'm from the UK, and to my shame I've only learned the English language, though I do at least feel I've learned to use it to a high degree.
How did you get into Warcraft?:
I joined WoW with the launch of BC, and my first character was a Blood Elf Ranger. He survived all the way to Cata, and though the leveling experience in the game was nothing special to me, the RP I had along the way, as both my first wow character and my first RP character on a dedicated RP server got me hooked.
How did you find us? Did anything in particular draw you to the server?:
Dikkerodevis, who is a friend and guildie from another game, and I have been discussing a return to WoW for a while now, as we both have very fond memories of it. They were aware of this server and already have a character on it, and mentioned it to me a few times. On that recommendation, I present to you my application, heh.
What kinds of roleplay do you enjoy?:
I generally prefer looser, long-play RP. In my old Rping experiences on WoW, there were often times when my friends and I would be delving into the far reaches of the world, either searching for lost nuggets of lore to recover for Silvermoon, or escorting a Magister to a leyline nexus to perform some incomprehensible ritual. On the other end, my group and I once spent nearly 6 months in a competative RP against a group of demon worshippers, seeking to infect people with demonic entities. Some of the best (and surprisingly fair-played) combat RP I've encountered. In other words, I guess I'm quite up for anything.
What is your favorite race/class? Why?:
I'm torn between the Sin'Dorei and Worgen, both Hunters. Having played both for a considerable time already, and having characters with (I like to think) believable backstories that I got quite invested in, these are the ones that stick in my mind. In Sin'Dorei I enjoy the redemption aspect to their overall storyline: A Race fallen and clawing its way back up by any means necessary, yet with the potential to recall to more noble times and ideals.
In the Worgen, I enjoy the fresh-outlook at the Alliance their perspective offers, the option to experience the less shiney side of the Alliance's races simply through still being reletivly new to it, and having grown up knowing only a national loathing for the rest of the world.
What are your expectations of this server?:
An Rping environment where you know everyone is there for similar reasons, where I can challenge and be challenged intellectually as we all develop characters in the world.
Out of all of our rules and regulations listed on our server, which appeals to you the most?:
Respect, Maturity and the seperation of IC/OOC. Far too many times, I've seen and experianced what would otherwise have been groups of good people torn apart and turned bitter because of these reasons, and look forward to potentially joining a community where such things are hopefully less common
Did you know that we have a Mentor Program? It's entirely voluntary and you as a new player can sign up for it right now in your introduction! Are you interested in signing up to be assigned a Mentor? If so, say so here (Please enter at least "Yes" or "No"):
Maybe (Sorry). I'm led to believe that your server runs on slightly modded rules and abilities from the normal servers (access to GM abilities?) and am unsure of how that works in the game.
Lastly, tell us a story! It can be short, it can be long; but most importantly, we want to see your work in action. Go!:
Kallah was feeling less and less certain of the quality of her 'rescuers'. It had taken her nearly a full year to work the subtle spellcraft needed to send the calls into her songs. She'd dreamed of being swept off her feet and carried away from her life as the mouthpiece of the Magistocracy by some northern Knight, come to her aid. Or maybe liberated from her servitude by a Mage from one of the rival city states, come to take her away to start a new life where she could be her own person at last.
Instead, she got a pickpocket so wet behind the ears his voice still cracked, and a mute young woman who radiated displeasure and communicated only in passive-aggressive written messages. She hadn't realised just how dire her escape from the city would turn out to be in their company, and if she'd had any inclination that running away with the enthusiastic boy who'd somehow picked his way past the palace security would have led her into the back of a rickety covered wagon that smelt strongly of cinnamon, on the run with no apparent way to actually enforce her new freedom, she'd have pushed the little blonde squeeker out the window.
As it was, though, she instead lounged in the back of the wagon, listening to the clop-clop of the draft-horse's hooves on the roadway, and trying not to pass out from the heat of the noon sun, kept in by the canvas roofing overhear. She'd learned quickly that her new travelling companions were already wanted by different authorities before they'd kidnapped' her, and with Mage-eyes now on the prowl it would be dangerous at best to travel with the canopy down.
Why? Why had THESE been the people who responded to her hidden call for help? Surely, out of all the people who ever gathered to hear her sing, they hadn't been the only ones to have heard? They clearly both had at least limited magical auras, otherwise they'd not have heard her messages at all, but... why THEM?
The girl, Ana, was staring at her with a look of absolute distaste. It clearly hadn't been her idea to 'rescue' Kallah, and it seemed that only whatever respect she held the boy in was the only reason they'd come this far with her at all. Of the two of them, Ana seemed the more dangerous: the way she carried herself, and the ease with which she handled the weight of the knife at her belt reminded Kallah of the Enforcers the Magistocrats sometimes used to 'deal with' problems. The fact that she was dressed in an utterly impractical looking dress that looked almost like a Confessor's robe, yet still managed to give off the impression of cat-like readiness did nothing to offset that impression.
But it was the sheer quietness of her that was truly offsetting. Since leaving the palace, she'd not heard her make so much as a sigh, and now that she thought about it, Kallah couldn't even be sure she'd heard so much as a rustle of clothing from the woman.
“Hey, everything alright back there? Just... y'know, you two have been real quiet... uhh, I mean, quieter then usual, even for Ana.”
The boy, Kal, on the other hand, seemed determined to make enough noise for all of them.
“I mean, she's not even snapped at me about where we're driving all day. New record, I reckon, y'know?”
How in all Creation had he made it as a pickpocket at all as such a chatterbox? Kallah opened her mouth to respond, thinking to remind him that Mage-eyes could 'hear' as well as see, but Ana beat her to it, flicking a small piece of paper out through the gap in the front of the canopy. There was a tiny sounding noise of surprise, followed by quiet muttering as Kal read whatever pre-written message Ana had sent. She seemed to have been around her companion long enough to have a whole stack of such messages ready on hand.
“Hey! That's not fair!” The exclamation punctuated by a cracking rise in Kal's voice as the content of the message processed into his mind. “I mean, you didn't say that back then, did you? No! 'S not my problem if you don't like her, y'know?”
Flick went another note. Ana didn't take her eyes off Kallah, who was quickly becoming tired of only hearing one, squeaky side of the conversation. Another moment as Kal read the note
“Yeah, well, that's not my fault.”
Flick.
“No, we're not!”
Flick.
“NO, we're NOT!”
Flick. This time, Kallah snatched out and managed to grab the note mid-flight. She had a moment of triumph as she felt the slip of paper between thumb and finger, but then...
It was like having a pillow smothered over her ears only... moreso, somehow. The silence was entire, not even the sound of her own heartbeat, the comforting noises of one's own body that only are noticed in the quiet. Everything, from the sounds outside, to the internal noise of life was suddenly just... gone. She felt herself gasp, but heard nothing, and then, just as suddenly, everything came back.
Ana took her hand away, having retrieved the slip of paper. From the front of the wagon, Kal was asking if everything was alright. Kallah ignored him, focusing only on Ana. Just what had she done? What kind of magic was that, which could shut out EVERYTHING so utterly? And why was someone with such power travelling with someone as worthless as Kal, defending him and helping him, even?
Suddenly, Kallah was even less certain of her situation than before...
Is there anything else you would like to add, ask, or otherwise clarify?:
Not really, your rules section is pretty comprehensive, and I'm sure I'll pick up whatever else I need to know as I go. Thank you for your time^^
Hey, glad to be here. I'm the sort of player who will turn litterally any game I play into its own little story. Civ? The story of my nation, how it develops and reacts are central to how I play the game. RTS? My army comes from [location] and is led by [Imaginary General here], and their motives, unless expressly stated by the game (and sometimes even then) follow that. And that's not even starting on actual RPG's like the Elder Scrolls or Fallout
I love storytelling, especially when I get to have a personal influence on the way it goes, and moreso when I have a stake in it. Even if I play just a minor part.
What country do you come from? What is your primary language?:
I'm from the UK, and to my shame I've only learned the English language, though I do at least feel I've learned to use it to a high degree.
How did you get into Warcraft?:
I joined WoW with the launch of BC, and my first character was a Blood Elf Ranger. He survived all the way to Cata, and though the leveling experience in the game was nothing special to me, the RP I had along the way, as both my first wow character and my first RP character on a dedicated RP server got me hooked.
How did you find us? Did anything in particular draw you to the server?:
Dikkerodevis, who is a friend and guildie from another game, and I have been discussing a return to WoW for a while now, as we both have very fond memories of it. They were aware of this server and already have a character on it, and mentioned it to me a few times. On that recommendation, I present to you my application, heh.
What kinds of roleplay do you enjoy?:
I generally prefer looser, long-play RP. In my old Rping experiences on WoW, there were often times when my friends and I would be delving into the far reaches of the world, either searching for lost nuggets of lore to recover for Silvermoon, or escorting a Magister to a leyline nexus to perform some incomprehensible ritual. On the other end, my group and I once spent nearly 6 months in a competative RP against a group of demon worshippers, seeking to infect people with demonic entities. Some of the best (and surprisingly fair-played) combat RP I've encountered. In other words, I guess I'm quite up for anything.
What is your favorite race/class? Why?:
I'm torn between the Sin'Dorei and Worgen, both Hunters. Having played both for a considerable time already, and having characters with (I like to think) believable backstories that I got quite invested in, these are the ones that stick in my mind. In Sin'Dorei I enjoy the redemption aspect to their overall storyline: A Race fallen and clawing its way back up by any means necessary, yet with the potential to recall to more noble times and ideals.
In the Worgen, I enjoy the fresh-outlook at the Alliance their perspective offers, the option to experience the less shiney side of the Alliance's races simply through still being reletivly new to it, and having grown up knowing only a national loathing for the rest of the world.
What are your expectations of this server?:
An Rping environment where you know everyone is there for similar reasons, where I can challenge and be challenged intellectually as we all develop characters in the world.
Out of all of our rules and regulations listed on our server, which appeals to you the most?:
Respect, Maturity and the seperation of IC/OOC. Far too many times, I've seen and experianced what would otherwise have been groups of good people torn apart and turned bitter because of these reasons, and look forward to potentially joining a community where such things are hopefully less common
Did you know that we have a Mentor Program? It's entirely voluntary and you as a new player can sign up for it right now in your introduction! Are you interested in signing up to be assigned a Mentor? If so, say so here (Please enter at least "Yes" or "No"):
Maybe (Sorry). I'm led to believe that your server runs on slightly modded rules and abilities from the normal servers (access to GM abilities?) and am unsure of how that works in the game.
Lastly, tell us a story! It can be short, it can be long; but most importantly, we want to see your work in action. Go!:
Kallah was feeling less and less certain of the quality of her 'rescuers'. It had taken her nearly a full year to work the subtle spellcraft needed to send the calls into her songs. She'd dreamed of being swept off her feet and carried away from her life as the mouthpiece of the Magistocracy by some northern Knight, come to her aid. Or maybe liberated from her servitude by a Mage from one of the rival city states, come to take her away to start a new life where she could be her own person at last.
Instead, she got a pickpocket so wet behind the ears his voice still cracked, and a mute young woman who radiated displeasure and communicated only in passive-aggressive written messages. She hadn't realised just how dire her escape from the city would turn out to be in their company, and if she'd had any inclination that running away with the enthusiastic boy who'd somehow picked his way past the palace security would have led her into the back of a rickety covered wagon that smelt strongly of cinnamon, on the run with no apparent way to actually enforce her new freedom, she'd have pushed the little blonde squeeker out the window.
As it was, though, she instead lounged in the back of the wagon, listening to the clop-clop of the draft-horse's hooves on the roadway, and trying not to pass out from the heat of the noon sun, kept in by the canvas roofing overhear. She'd learned quickly that her new travelling companions were already wanted by different authorities before they'd kidnapped' her, and with Mage-eyes now on the prowl it would be dangerous at best to travel with the canopy down.
Why? Why had THESE been the people who responded to her hidden call for help? Surely, out of all the people who ever gathered to hear her sing, they hadn't been the only ones to have heard? They clearly both had at least limited magical auras, otherwise they'd not have heard her messages at all, but... why THEM?
The girl, Ana, was staring at her with a look of absolute distaste. It clearly hadn't been her idea to 'rescue' Kallah, and it seemed that only whatever respect she held the boy in was the only reason they'd come this far with her at all. Of the two of them, Ana seemed the more dangerous: the way she carried herself, and the ease with which she handled the weight of the knife at her belt reminded Kallah of the Enforcers the Magistocrats sometimes used to 'deal with' problems. The fact that she was dressed in an utterly impractical looking dress that looked almost like a Confessor's robe, yet still managed to give off the impression of cat-like readiness did nothing to offset that impression.
But it was the sheer quietness of her that was truly offsetting. Since leaving the palace, she'd not heard her make so much as a sigh, and now that she thought about it, Kallah couldn't even be sure she'd heard so much as a rustle of clothing from the woman.
“Hey, everything alright back there? Just... y'know, you two have been real quiet... uhh, I mean, quieter then usual, even for Ana.”
The boy, Kal, on the other hand, seemed determined to make enough noise for all of them.
“I mean, she's not even snapped at me about where we're driving all day. New record, I reckon, y'know?”
How in all Creation had he made it as a pickpocket at all as such a chatterbox? Kallah opened her mouth to respond, thinking to remind him that Mage-eyes could 'hear' as well as see, but Ana beat her to it, flicking a small piece of paper out through the gap in the front of the canopy. There was a tiny sounding noise of surprise, followed by quiet muttering as Kal read whatever pre-written message Ana had sent. She seemed to have been around her companion long enough to have a whole stack of such messages ready on hand.
“Hey! That's not fair!” The exclamation punctuated by a cracking rise in Kal's voice as the content of the message processed into his mind. “I mean, you didn't say that back then, did you? No! 'S not my problem if you don't like her, y'know?”
Flick went another note. Ana didn't take her eyes off Kallah, who was quickly becoming tired of only hearing one, squeaky side of the conversation. Another moment as Kal read the note
“Yeah, well, that's not my fault.”
Flick.
“No, we're not!”
Flick.
“NO, we're NOT!”
Flick. This time, Kallah snatched out and managed to grab the note mid-flight. She had a moment of triumph as she felt the slip of paper between thumb and finger, but then...
It was like having a pillow smothered over her ears only... moreso, somehow. The silence was entire, not even the sound of her own heartbeat, the comforting noises of one's own body that only are noticed in the quiet. Everything, from the sounds outside, to the internal noise of life was suddenly just... gone. She felt herself gasp, but heard nothing, and then, just as suddenly, everything came back.
Ana took her hand away, having retrieved the slip of paper. From the front of the wagon, Kal was asking if everything was alright. Kallah ignored him, focusing only on Ana. Just what had she done? What kind of magic was that, which could shut out EVERYTHING so utterly? And why was someone with such power travelling with someone as worthless as Kal, defending him and helping him, even?
Suddenly, Kallah was even less certain of her situation than before...
Is there anything else you would like to add, ask, or otherwise clarify?:
Not really, your rules section is pretty comprehensive, and I'm sure I'll pick up whatever else I need to know as I go. Thank you for your time^^