05-22-2012, 06:35 AM
Quote:Complain about godmodding, but don't attack grunts as a whole.
He's not attacking grunts, he is expressing his opinion on things that are honestly somewhat of an issue when it comes to common sense, which he does have a right to do. I think I know him well enough to know that if he was complaining, the tone of his post would be very very different. If you're taking this as an attack, then I do suggest taking a step back to cool down before making further...rather heated posts.
I like this discussion, I really don't want it to turn into a thread of blame.
Now then~!
I agree with the post, but at the same time I do wish for everyone to understand that it's hard to RP out such situations if you've, ya'know, never been in one. I have never been ambushed by a dragon, so it's pretty hard to recreate emotion with text. Ever been chased by a pack of wolves? Well, you dont really know how you'd react if it ever happened so it's somewhat hard to RP. Emotions are very hard to convey over text and just as hard to RP out when you are raced with realistic situations in which...you've never experienced.
I fully understand the frustration of characters laughing at the face of a demon, which have been known to destroy and devour worlds and some of this is to 'blame' on events. I was in an event where we fought and defeated a -pitlord- all easy like. I was more afraid of the event where we summoned a doomguard. People died in that, the danger was real. One guy had a hole in his chest, one lost his arm and another died. That's the type of event where you have a sense of fear for your character because you know that if you mess up the character is gonna die. There are events where you charge though, killing thousands of scourge with little to no effort and people come out with no wounds at all and everyone goes to the bar and laughs about it right after. I've been in events where ten people are taking down wave after wave of mobs which far outnumber them.
When characters are given nothing to fear though RP because they know that X mob only has Y hp and the event will only last Z amount of time, then it's not really their fault. Those who went to my event know that I would not put a time limit on what I did. We had a puzzle event that stretched on for hours because it was more realistic for everyone to figure it out on their own rather than the DM holding their hand though the event.
TL:DR; Fearless characters are played more often because events give us no reason to fear the actions of our characters. Easy fix? Harder, longer events where yeah, your character can die if they charge into four enemies on their own.