Conquest of the Horde

Full Version: Anime Tropes appearing in Roleplay
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Topic: Anime tropes in RP

Xigo pointed specifically to anime tropes in RP fights more specifically.
If they like anime like me, great! This is a fantasy setting we're working with. We have to work with the lore and game mechanics to decide how this is all plays out. I don't think I've seen many anime tropes used in RPs except in events.

Can't say much more. Anything I could possibly contribute has officially been posted.
(05-22-2012, 01:34 PM)Rosencrat Wrote: [ -> ]
(05-22-2012, 01:25 PM)Rensin Wrote: [ -> ]edit: How do we keep diverging from the original topic?

Keep this on topic or, so help me God, I will start Enforcing the shizz out of people.

Well, I was trying to draw a super saiyan orc for comic relief, but then I realized I was just drawing Blanka and felt awkward.
I'm still reading this thread, but I'm not replying to anyone else except the original post.

Quite frankly, I enjoy playing weaker characters... because everyone needs a foil. When you're playing one character against fifteen who dance with dragons, find arm-chopping equivalent to stubbing a toe as far as injuries go, and throw snarky one-liners while fighting, you suddenly become unnoticed. It's not like being one out of fifteen badasses in a cheesy action film, it's becoming a clone in which the only difference is how big your gun and hair is. This is just about why I tend to chose to RP the cowardly Kapre than the fearless Diwaata.


But yes, on topic. Anime tropes in COTH RP... isn't too bad, but it really depends on the trope. Some, like Talking is a Free Action, is horribly annoying and I hate it at its core. Brushing major injuries as minor... well, there are medical conditions in which that realistically happens, and I would rather see those in play than someone treating lopped arms and legs like a flesh wound.




Actually, yes, that's it. People who RP these kinds of folks, I see them as the Monty Python Black Knight. Except these characters are taken seriously. Then they become less funny and more annoying.


I will admit to playing a bafflingly fearless character... and it's Jami. But her fearlessness is played for laughs, not seriousness. She's mostly the kind to find horrific abominations like the Devourer of Souls to be the cutest thing she's ever come across. That isn't to say she'll do the stupid by running towards it to hug it... she'll just feel sad they'll have to kill it (in a raid example). But yeah. Played for laughs, not for seriousness. Serious complete fearlessness and laughter at death is often annoying.
In my experience, I've found it a lot of fun to, while RPing a "fearless hero" type, is to not be all "THIS WOULD NEVER HAPPEN TO MY CHARACTER", but rather get creative about WHY something happens to them. My most typical "badass manly guy", Du'guro, has won most of his roll fights, but the one he lost was to a gnome warlock. Rather than make it humiliating, I simply built off the idea that Du'guro just can't hang with the crazy-shadowy-evil-fel-fear magic crawling inside his BRAAAAIN, and most of his emotes involved him flailing in a fury and bashing his head against the ground.

Similarly, highly-skilled trained warrior Gantrithor has missed a few good swings before. Rather than whine about it, I emote it as the big blue hitter overcompensating his swing, or charging in too fast, or what have you.

tl;dr people need to learn how to deal with crap happening in a creative way
I think we moved away from the original idea of losing 99% of rolls and are now for some reason discussing people getting mad when they miss a hit or two? That's what I am seeing anyways. The problem with the roll system isn't that you won't win with a perfect 5/5 hp left. It's that no matter the backstory of my characters, personally I win about 1/10 rolls. My character is supposed to be a Blademaster, or at least close to it. Yet she almost lost to an Orc with an already broken arm, who was already tired from fighting just before her. Fist fight sure but she trains just as much with a blade as she does without one.

Of course you shouldn't make a character specifically for the purpose of being able to win in combat. But that's not the point I'm trying to make.

The point is that the roll fight system seems to me to be a way to make it "Fair" for everyone, and in using it you bring RP combat closer to Game mechanic combat.

You have a:

50% to hit.
50% to dodge.
50% chance to crit.
AP=1 at all times.

1.1 Tauren hits .9 Gnome int he face.

Tauren rolls 89
Gnome rolls 88

The player of the Gnome will almost always play it off as though for some reason it didn't hurt all that bad. And I think that's the anime aspect we have gotten into. Rolling makes it so even the weakest most uneducated being can beat the toughest most skilled fighter in the world, without even taking a hit, and never missing a single hit. And when people take hits, they focus on the roll system that they only took 1/5 hp damage, so no matter what happened it's not that bad right?

That's how the roll system ties into this thread. People look at the numbers while roll fighting, as if they are actually PvPing. If you take a big hit to the gut, just because you only lost 1/5 hp and aren't down yet, does not at all mean that you should just play it off like you got tickled by a feather.

Just like in anime how they can take a huge hit, from something that would instantly kill any normal person... and they just get right back up with the usual "I'm fine, don't worry about it."
As a side note, while someone may know how to fist fight, if your character was a blade master, she wouldn't be anything close to being amazing at fighting bare knuckle. They are two entirely different forms of fighting.
Unless she is amazing at everything. XC
I don't think being good at two combat styles counts as being good at -everything-.

Edit: For example, she has no idea how to use a bow. Or a gun, or a crossbow, or and kind of magic, or a throwing weapon.

She is good with Blades, and fists.
Blademasters have mastered blades, fighting with fists would be less productive form of fighting.

Either way. Off topic.
(05-22-2012, 03:07 PM)Aadora Wrote: [ -> ]I think we moved away from the original idea of losing 99% of rolls and are now for some reason discussing people getting mad when they miss a hit or two? That's what I am seeing anyways. The problem with the roll system isn't that you won't win with a perfect 5/5 hp left. It's that no matter the backstory of my characters, personally I win about 1/10 rolls. My character is supposed to be a Blademaster, or at least close to it. Yet she almost lost to an Orc with an already broken arm, who was already tired from fighting just before her. Fist fight sure but she trains just as much with a blade as she does without one.

Of course you shouldn't make a character specifically for the purpose of being able to win in combat. But that's not the point I'm trying to make.

The point is that the roll fight system seems to me to be a way to make it "Fair" for everyone, and in using it you bring RP combat closer to Game mechanic combat.

You have a:

50% to hit.
50% to dodge.
50% chance to crit.
AP=1 at all times.

1.1 Tauren hits .9 Gnome int he face.

Tauren rolls 89
Gnome rolls 88

The player of the Gnome will almost always play it off as though for some reason it didn't hurt all that bad. And I think that's the anime aspect we have gotten into. Rolling makes it so even the weakest most uneducated being can beat the toughest most skilled fighter in the world, without even taking a hit, and never missing a single hit. And when people take hits, they focus on the roll system that they only took 1/5 hp damage, so no matter what happened it's not that bad right?

That's how the roll system ties into this thread. People look at the numbers while roll fighting, as if they are actually PvPing. If you take a big hit to the gut, just because you only lost 1/5 hp and aren't down yet, does not at all mean that you should just play it off like you got tickled by a feather.

Just like in anime how they can take a huge hit, from something that would instantly kill any normal person... and they just get right back up with the usual "I'm fine, don't worry about it."

Please create a new thread if you're dead-set on ranting about something, Aadora. We were just getting back on topic.
The Grog doesn't wish to say much only that he supports the mighty Xigo's Initial post! It's cool for people to have powerful characters... With realistic personalities. Combat should always be treated in a realistic manner imo... A friggin fireball to the chin hurts just as much as a sword -.- it's a fireball.... Boil some water and throw it on your face and you'll see what I mean. The Grog has spoken lol.
Couldn't agree more.
Yeah yeah, just edit this post before I get in even more trouble...

Like I said. It ties into anime based on the fact people will often take hits like they are nothing.
Spoiler:
So, OP, what you're telling me is my mage can't do flying ten foot leaps over his enemies? And maybe take a swipe at them as he frontflips over?

I can't take this. I really can't. You GM's, you just PRESSURE and you PRESSURE and you RESTRICT MY ROLEPLAY TO SENSIBLE LEVELS AND I AM SICKOFIT.

I'm going to roll a gnome. And he's going to kill Tauren.

Good day, sir.

No, but really, good point. My mage MAY be overpowered (I will admit this), but it wasn't without several years of roleplaying him. And even then, he got most of his power because I was doing a personal narrative that had...no interaction with other people. See, what people like to do is make characters that would work awesome for a novel, but in a realistic, collaborative setting, they really aren't as feasible. It's like eating all of the pie. I wanted some of that pie too. And so did she. And him, too. You just ate all the pie. The hell is wrong with you?
(05-22-2012, 04:00 PM)Jason Wrote: [ -> ]I'm going to roll a gnome. And he's going to kill Tauren.

I am guilty of this, and thus I apologize :(

Before I speak, i'm going to confess myself, CoTH.

I've been there.

I've made characters leap into the fray without any consideration for the odds. I've made them seem basically fearless, and they've thought nothing of themselves or of how in the blue blazes they'll get out of things alive. Suppose i'll have to explain myself a little. See, a centric theme of this thread has been fear, yes? And how ignoring it is bad? Fine. I've been there, yes, but think of the races such an action is associated with. Orcs (and Trolls (Jum'bwan)/Tauren, to some extent) tend to view going down in a glorious battle of the ages as a good and honorable thing, whereas retreat is usually not an option because then you're viewed socially as a coward. Plus, fear isn't the only thing that keeps someone out of a fight or launches them into one. For example, Gregg went up against Sangreala (a demoness felsworn what have you) UNARMED AND UNARMORED not because of a lack of fear. It's more a burning, seething, bubbling hatred. Basically that's all i've got. I've never been very good at contrib00ting.

/devil's advocate

P.S. As for the whole Anime vs. Game of Thrones debate:
Why can't they just get along?
[youtube]http://www.youtube.com/watch?v=Y9b2KhtvgYQ[/youtube]

(I discovered this at the perfect time)
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