Conquest of the Horde

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I also have a question, pertaining to Death Knights:

Would it be plausible for a 2nd Gen DK who committed himself/herself to the Scourge to have some sort of regrets about their joining and break away with the rest of the silly 3rd Gens at Archerus? I was thinking of a better way to word that, but nothing came to mind.
Holy magic would just smite and burn Death Knights or cause incredible pain. I'm not sure if that counts for half-living Death Knights as well, bt it would make sense to believe so.

It wold be very plausible to break away from the Ebon Blade as there are many 'rogue' Death Knights around, but know two things: One the blade will persuade you to rethink of your actions or they will hunt you down, two you can't join the scourge again, that's because of server policies.
BlackMage Wrote:I also have a question, pertaining to Death Knights:

Would it be plausible for a 2nd Gen DK who committed himself/herself to the Scourge to have some sort of regrets about their joining and break away with the rest of the silly 3rd Gens at Archerus? I was thinking of a better way to word that, but nothing came to mind.

I won't be able to answer this directly, due to lacking knowledge, but you should keep in mind that the living, as well as the Ebon Blade Death knights, would probably never forgive you for willingly joining the Scourge. You'd have a death penalty on you wherever you went, I reckon.
beltharean Wrote:Just wondering as I've heard ten minutes to ten hours, but... How long does it take to summon a portal for about three or four people to go through?
I've always gone by it could take at least around ten minutes, maybe a bit longer if you're not a 'master' of sorts(not prestige, just simply not as experienced as some). Also, I've been told that portals to unfamiliar areas may be a bit more difficult, and if you are indeed making a portal, your character would be limited to.. no real movement or actions, as they need heavy concentration on keeping the portal stable, or else anyone entering could possibly go somewhere else, or perhaps something could actually come through. Portals are fun like that, I think.
Well, I did a search on any posts with the word "Wastewander" in it. Only one, and it didn't talk about them! So, I must ask in this handy little forum... ^-^

I simply wish to get my facts straight as Wowwiki says very little. Firstly:

http://www.wowpedia.org/Tanaris
Quote:Faiths: Shamanism

Does this count the Wastewanderers? Which would mean they believe in spirits and the elementals... Obviously this would not count Goblins, as... well, yeah. Their fath is Waukee- I mean GOOOLD!

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Now... This question, in of itself, is only one question... Yet, It requires the knowledge of when Gadgetzan/the Steamwheedle Port were founded. Apparently sometime after the first war yet before the second war, which was some 25-30 years ago I suppose. I shouldn't be that far off XD.

When exactly did the Wastewanders come across Tanaris? Were they there when the continents were severed and have simply stayed as nomads this entire time in the desert, trying not to get killed or noticed by the night elves and trolls and gods know what else? Were that humans that got shipwrecked/strayed from Jaina's fleet? Were they all pirates exiled from their ships? Were they all criminals exiled from Theramoore? This seems like it would require a staff member to answer to the fullest accuracy, as Blizzard seems to have just thrown the Wastewanders in without much lore.
My sources of knowledge and confusion;

http://www.wowpedia.org/Wastewander

http://www.wowpedia.org/Gadgetzan

http://www.wowpedia.org/Steamwheedle_Cartel

http://www.wowpedia.org/Steamwheedle_Port

http://www.wowpedia.org/Goblin

Thank you for reading this question ^_^
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