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Welcome! |
Lok'Tar! Conquest of the Horde was originally a private World of Warcraft RP community that focused primarily on roleplay within the WoW setting. Originally established in September of 2007, CotH enjoyed a healthy reign of over seven years focused on WoW roleplay. On January 22nd of 2015, a DMCA notice was issued, resulting in a halt of the WoW RP focus. Now, the community has expanded to encompass multiple worlds in various games and settings. This community will serve as a hub for members to join like-minded individuals in any game or environment. The community itself will also host a few game worlds of its own after development progresses enough.
While the dust is settling after the revelation of the WoW server closure, feel free to hang out and see how development goes!
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Guard Policy Elaboration |
Posted by: Kretol - 09-25-2011, 10:19 AM - Forum: Community News
- Replies (1)
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To note, I've appended to the NPC Abuse (Now NPC & Guard Abuse) and added the "More Guard Info" section.
Essentially, we are not amused when folks do stupid things in towns and then expect to escape without a scratch. To avoid any debate of whether such and such is possible to manage an escape AFTER the aggressive actions have already started, we've had the stance of guards essentially being rather over-powered. If you do something stupid, you'll almost certainly be caught. There are numerous occasions that have occurred over the years that have invoked this, and in most cases it has deterred a certain undesirable playstyle. I will admit that sometimes folks that have a legitimate RP planned out have been affected, though.
If your RP will be involving some sort of aggressive or violent actions in a town, it's important to discuss it with everyone involved in that RP before taking such actions. Also, discuss it with a GM just to verify the results will be appropriate. As I stated on the policy page, there's a much greater chance for leniency if the actions and results are accepted by everyone involved BEFORE the RP goes in that direction.
Now, don't think that just because everyone is fine with it means that guards will suddenly become blithering idiots, tripping over their own feet trying to catch you (or whoever's doing the aggressive/violent actions); nor will it make it possible to perform unrealistic feats to escape without a scratch. That's why a GM should be consulted, to ensure the actions and results are reasonable.
In short:
Discussion with all players involved and a GM prior to actions = Good/Leniency with guards
Barreling in headfirst, attacking people and then trying to make a daring getaway (and expecting to complete that getaway perfectly) = Bad/Likely result is jail, injury, death
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