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Deathknights and the law.
#16
Much like real life and Christianity, the laws of Stormwind are based around the belief of the Church of the Holy Light as far as I can see. It makes sense to me.
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#17
Actually I can't think of a reason why warlocks would be accepted. I mean, warlocks where behind the whole Orcish invasion and the Dark Horde, they've slaughtered countless humans. Why would Stormwind...or any other alliance city ever accept them?
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#18
There really aren't any except the "fight fire with fire" idea, but honestly that feels rather weak. In the end it is ther because it lets Blizz explain why warlocks are playable and accepted as heroes.
All makt åt Tengil, vår befriare!

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#19
Because they are a weapon of war.
The same thing could be said about death knights: They slaughtered many, part of the Scourge, destroyed Lordaeron, etc.
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#20
Death knights are tolerated because in the end they have no choice in what they are. However people still fear them and most still view them as monsters, but they're trying to accept them back into the fray. So if one was to use his/her powers in a town, I wouldn't be surprised if a guard or someone decided to do something. As for warlocks. In the alliance they're frowned upon because the magic is destructive and corrupt, most people believe it would do more harm then good.
The worlds a roller coaster,
And I am not strapped in,
Maybe I should hold with care,
But my hands are busy in the air.


Like Father, Like Son. The path of a Beastmaster.
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#21
I think a more interesting fact is that, with the end of Arthas, what would become of the weapons (DK's) now that they aren't needed? Will the be cast aside like an old saber when it loses it's usefulness?
[Image: classic-76561197997915481.png]
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#22
Arrillion Wrote:Actually I can't think of a reason why warlocks would be accepted. I mean, warlocks where behind the whole Orcish invasion and the Dark Horde, they've slaughtered countless humans. Why would Stormwind...or any other alliance city ever accept them?

And Mages were behind the Great Sundering. What event was the most horrifying?
Meow
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#23
The Great Sundering wasn't recent. Hence the NElves hate for magi. The current generation know the Great Wars, hence currently Warlocks are the bad guys, until they do something productive for the whole of society. Or save the King.
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#24
Ben Wrote:The Great Sundering wasn't recent. Hence the NElves hate for magi. The current generation know the Great Wars, hence currently Warlocks are the bad guys, until they do something productive for the whole of society. Or save the King.
This.
[Image: classic-76561197997915481.png]
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#25
Tales23 Wrote:I think a more interesting fact is that, with the end of Arthas, what would become of the weapons (DK's) now that they aren't needed? Will the be cast aside like an old saber when it loses it's usefulness?
Well, technically at the end of every DK's questline he/she was accepted back into either the Alliance or Horde as long as he acted in its interests.

I believe that, seeing as Cataclysm is supposed to happen immediately after WotLK, they would most certainly hold onto the DKs to be used as weapons. And with the Ebon Blade gone, (I believe it disbands with the LK dead, not sure) they would have none to obey save their king/warchief.

Concerning Warlocks. They're only kicked out of Stormwind if they're using their fel magics. If you ever talk to a guard about 'where' the Warlock trainer is, they essentially go 'Ah... *cough cough* I don't know what you're talking about, but you might want to look at the Slaughtered Lamb *cough cough*'. Warlocks are allowed. But they're not allowed to use their powers in public. Otherwise they'd be kicked out. It's all very hush hush about them in the Alliance. And the reason a Horde Warlock would keep their powers hidden is that if they piss off anyone, the guards will not stop them from being killed by a mob. I believe this is on a WoWwiki page. I need to check.

Concerning ghouls. I'm sure any ghoul walking through a city would have to keep its features hidden. My DK, if riding through a town, simply covers his ghoul (who rides on the back of his Deathcharger) with a shroud. If a DK were walking into Stormwind or Orgrimmar with their ghoul out, I'm sure you'd be asked by one of the gate guards to 'turn around and cover your ghoul up' or something.

I'm... not too sure concerning summoning armor at will. Can they? Sorry, I've just never heard of that before. If such were the case, I'm sure that yes, most DKs would have the courtesy of desummoning their armor upon entering a settlement, if only to resummon it upon leaving.

Anyway, concerning capitals.
Stormwind - Keep it hidden. No one needs to know you're a DK, or a Warlock. If you start flashing your powers, we will ask you to leave.
Ironforge - Same policy as Stormwind concerning Warlocks. DKs are more tolerated, oddly enough. Most people are encased in armor there, a DK would not be an odd sight to see. One again, flashing your powers will get a request to leave.
Darnassus - Get the hell out of here, we don't want you.
Gilneas - We don't care, as long as you fight to take back our land.
Exodar - Oh lord. I don't even think I need to mention how Draenei would treat warlocks in their 'capital'. Draenei DKs would be tolerated a lot more than DKs of other races.

Orgrimmar - We don't care, as long as you don't get in trouble
Thunder Bluff - Get out of Mulgore. Now. Your presence here pains the Earthmother.
Undercity - Welcome, Warlocks and Death Knights! If you were a Forsaken before becoming a DK? You're a hero!
Silvermoon - Eh. Just don't break any laws.
Goblin Isles - We don't care.

Goblin towns - We don't care.
Darkshire - Warlocks, you might very well be executed here, with all the shenanigans happening.

Mind you, these are just my thoughts on the subject.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#26
Warlocks are actually a touchy subject. They are banned in human society, at the very outside. Humans are terribly touchy about them, and don't enjoy seeing them around one bit. Most regular Stormwind citizens would want to rout any known warlocks from town. Just because Tirion employs them doesn't mean that the Alliance (a separate faction from the Argent Crusade, mind you), is okay with it. At -all-. In fact, they aren't okay with it one bit.

As for the DK and summoning minions in public bit? If you see it, one should ICly notify guards. It's likely to get one killed... Er, unkilled... Whatever phrase you want to use... By the townsfolk, if the guards don't get there first. And even then the Death Knight may still be unkilled or whatever is applicable to your Death Knight. Basically, leave it to the guards. Or OOCly notify them of the consequences. Then ICly freak out when you see it.
Spoiler:
[youtube]http://www.youtube.com/watch?v=9bZkp7q19f0[/youtube]
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#27
muhaha8 Wrote:Warlocks are actually a touchy subject. They are banned in human society, at the very outside. Humans are terribly touchy about them, and don't enjoy seeing them around one bit. Most regular Stormwind citizens would want to rout any known warlocks from town. Just because Tirion employs them doesn't mean that the Alliance (a separate faction from the Argent Crusade, mind you), is okay with it. At -all-. In fact, they aren't okay with it one bit.
Ah... concerning that. The Stormwind government outright knows about the Slaughtered Lamb and its coven. The guard dialogue concerning Warlock trainers tells you that much.

Warlocks are weapons to be used by the Alliance, as are Death Knights. If you are one of those 'non-Alliance' Warlocks, then you would most certainly be killed. If you are a sanctioned Alliance warlock, then they would ask you to leave until everything has settled down.

They might not like Warlocks. But they understand that you need fire to fight fire. If the Horde is employing Warlocks, then they need to employ Warlocks to counter that.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#28
There's your problem: our warlocks aren't Alliance sanctioned. That's why people freak on them.
Spoiler:
[youtube]http://www.youtube.com/watch?v=9bZkp7q19f0[/youtube]
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#29
Again, the guard dialogue are simply game mechanics to make warlocks actually playable. Warlocks are plainly hated because they are the face of the Legion, whether they actually are or not.

So, concerning capitals.
Stormwind - Keep your actions hidden at all times, Warlocks will be trialed for heresy on recognition, as will Necromancers and other shady scum. DK's are frowned upon, but acceped as long as they don't cause any trouble, zero tolerance for them.
Ironforge - Same as Stormwind.
Darnassus - Even worse, they don't like DK's either.
Gilneas - Now normally we would kill you, but we have bigger troubles on our hands.
Exodar - Warlocks are kill on sight. Death Knights are highly frowned upon due to their lack of faith to the Light.

Orgrimmar - Orcs don't like warlocks, nor demons, considering their past. They are tolerated within the city bounds as long as they dwell in the cleft and help fight the Burning Blade.
Thunder Bluff - Get out of Mulgore. Now. Your presence here pains the Earthmother. /true
Undercity - Welcome, Warlocks and Death Knights! If you were a Forsaken before becoming a DK? You're a hero! /true
Silvermoon - Warlocks are accepted, but since Kael'thas' betrayal the Sin'dorei will keep a watchfull eye of their actions.

Goblin towns - We don't like you, but hey you earn us coin. Welcome!
Darkshire - Warlocks are kill on sight. Death Knights are highly encouraged to leave.
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#30
I like to think of warlocks and DK's as like the Thunderbolts idea from marvel comics, reformed "villians" wanting to be "heroes". Thus the public views them as 1. criminals, burn/lock up 2. former criminals wanting a second chance, some people will be willing to give it to them, but not all. 3. "they are up to something" distrustful 4. Idolized by anyone who has "fallen by the way side" and hoping to rise back up. but thats just my view.

However I think most would be refraining from using their abilities in city, as warlocks and death knights that WANT acceptance would hide their abilities until they gain a certain level of trust with the people.
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