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Poll: Living Death Knight
You do not have permission to vote in this poll.
Stay as is, all DKs are regular profiles
37.50%
6 37.50%
Living Death Knights only are special profiles
37.50%
6 37.50%
All Death Knights are special profiles
25.00%
4 25.00%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]

Return from the old days?
#31
Bel, I am simply referring to the ratio of living to dead that I've seen, which puts living, non-profiled likely at a higher number than, in my opinion, non-living DKs. That seems quite odd in my opinion, and something should be different regarding that. I wasn't talking about profiled DKs versus everything else, but living against dead.

Also, Nostra, I wasn't referring to any difference in power, simply in terms of rarity of numbers.

Wuvvums, what you said.
Spoiler:
[youtube]http://www.youtube.com/watch?v=9bZkp7q19f0[/youtube]
#32
Sorry Muaha, wasn't referring to your post, rather to Squrriel's. I -can- agree with living DKs becoming special profiles, however.
"Every gun..."

[Image: Jonah-Hex-Counting-Corpses-Flaming-Leap.jpg]

"...Makes its own tune."


~ The Good, the Bad, and the Ugly ~
#33
and even with living DKs being "profiled", I think it would be best to seriously limit the amount of those that are accepted.
THANK YOU OCEANS
[Image: House.png?t=1300999439]
#34
I'm gonna say it kind of blunt, want a living DK? Play a -freaking- warrior *Facepalm*

It seems like most live DK's are only live for touchy feely emotions, I say most, there are a few that- well I haven't seen.
#35
@ Beltharean. Yes, but Beltharean, it's those resources that count. They also have a mount on call 24/7.

And how much do you see them rejected ICly?

@ Nostra. The problem is, is that there are many different problems, although each one would be too small to reprehend for. If you wanted us to do that, then you would have too many lines for anyone to humanly want to read through.

@ Wuvvums. They're dead. How I've always seen it is their nerves have been deadened, if not extinguished. On top of Saronite, I doubt they would be able to even feel a blow from a sword. However, that stops nothing. But if people want to RP with them, then they have to take those things into consideration. Their status, etc.
#36
So do Paladins, Warlocks, and Druids.
"Every gun..."

[Image: Jonah-Hex-Counting-Corpses-Flaming-Leap.jpg]

"...Makes its own tune."


~ The Good, the Bad, and the Ugly ~
#37
Beltharean Wrote:Wait... Paladins don't have plate and spell casting? They can't tear through the undead with a flick of their wrist, or heal their companions on a whim? They're trained specifically not to feel fear or pain, their faith in the light getting them trough the toughest ordeals imaginable. In a fight between a paladin and a Death Knight by lore standards, the Paladin would, hands down, win.

Warlocks in lore can cast a spell that's considered rudimentary for them, which summons upwards of fifteen demons at once. Their Fel Stalkers killed whole teams of Highborne sorcerers in the War of the Ancients singlehandedly. That is, without a fel blood-fueled wielded of the most potent magic in the -universe- behind them. If you don't call those two on par with a Death Knight, I don't know what to say.

(Sorry for grammar, posting from an itouch)

You're talking 1.) about the horribly imbalanced RPG. Warlocks weren't a prestige class in the later editions, either. (not sure about paladins, though I think they also became a base class.) Perhaps if you could show me the spell that summoned fifteen demons (if it was a level 7+ spell then it's of course going to be over-powered. Spells at that level are ridiculous in the RPG.) If you're talking about the War of the Ancients trilogy with the fel-stalkers, then /bonk! Of course it's going to be ridiculous, it's Knaak! xD

But if not, you'll have to point me to a source.
Gaiaboy10 Wrote:Look Squirrel, I think this is pointless in general.

No offense to you really, I just think it's a bad idea. You're doing this with the reason of Quality over Quantity. I can understand that, but it's wrong. We need to start having faith that the people making DKs don't need a billion restrictions over them to RP them right. I can admit there are way too many living DKs. But I personally RP a dead one. And I gotta say, even the living ones I've met are very good at RPing them out. We're not in need of any restrictions, because practically all of us already do it the right way.

It's like hiring body guards for yourself when you already have the secret service.

I just feel the need to point out that you were being rude in this post, whether or not it was your intention or not... but before this thread gets unruly, we should all overlook our posts before we post them. This is so we don't end up in a giant endless flame war. Heh.

There need to be more restrictions on Death Knights because rarely do I see death knights that are played with their most known traits. I see death knights, draenei mingling their rotting tentacles with another, devouring flesh and hearts in the middle of towns while having casual conversation. Death knights feed on the suffering and sorrow of others, and normally they aren't happy. Remember, a death knight knows exactly what happened while they were a death knight, they couldn't control themselves but they could see what they were doing. We're talking about seeing you slaughter hundreds of thousands of innocents, women, men and children. Babies. Pets. See: Stratholme. Devestation like that. I mean, the livings ones could be any other class, their being a death knight isn't integral to their character (at least the ones I've met.) A lot of death knights could just be rerolled as a different class of their race, and it's simply confusing when there's an inner complexity to the character that I don't think I'm ready to try, which is why I don't play one. I've learned a lot recently from SourPuddle, so I may try to make one soon, but I find it odd when someone walking around in Saronite armor is jocund and merry, even as their flesh peels away with festering plague and rot. "A hero, that's what you once were... you purchased another dawn for your world. Knights of Darkness, wielding runes of death and destruction. This is the hour of your dark rebirth." I've cut out the important parts of this introduction to prove a point.

"a hero, that's what you once were" In life you were a hero, and in Death you're an evil weapon of mass destruction.
"Knights of Darkness" Evil/Unholy warriors. "wielding runes of death and destruction" powerful, able to easily kill and destroy.
"this is the hour of your dark rebirth" Dark rebirth, clearly hinting at evil. Foreshadowing your slaughter of thousands.

You were once a hero that saved your people, but now you're an unholy/evil creature of death and destruction with the power to kill easily. You were brought back for a dark purpose, and you watched yourself slaughter those you love, cared about, or knew. Once you regain freedom, you're not going to be the same person you once were. You might try to mask your sorrow with happiness, but when you're alone or with someone trusted, you might feel guilty, depressed, or numb. And by numb, I mean emotionless or filled with rage. Seeming to not care about anything but orders from the Ebon Blade.

If I do decide to RP a DK, it'll probably be that way. But something I'm interested in is how most DKs I see seem to have no mental insecurities or instabilities, they act like normal people, and I don't think someone who has been through so much would be a normal person. I don't know, if we're not going to make them special profiles, then I think there must be at least some form of DK education? More strictness on their profiles? :3

*places two cents on the counter, backs away slowly to watch with a cup of hot chocolate and a cookie.*

Just my two cents.

edit: I see what you're saying Belth, but Paladins and warlocks and druid don't have near impenetrable armor or undead strength.
[Image: Ml7sNnX.gif]
#38
Whoops, assumption before asking, then, Bel.

Charizard, that's the point of a Special Profile. It's not easy to get one approved. It isn't supposed to be easy. But regardless, Living DKs should be specials, IMHO. It would, hopefully, keep the numbers down, which is a very good thing.

Flying- Saronite isn't the most badass of metals. Common misconception, really. A Thorium or Adamantite-edged sword can slicd through it like a hot knife through butter. And, their nerves aren't deadened. Maybe moreso for Frost DKs than other specs, but all the same, they still feel the touch of anything. And if they can feel you poke them, they can feel your sword slicing into them. Not a big leap past that to associating it with pain.
Spoiler:
[youtube]http://www.youtube.com/watch?v=9bZkp7q19f0[/youtube]
#39
But do Paladins, Warlocks and Druids have a base specifically for then, unlimited amounts of one of the strongest metal in a great metal Warcraft and...
...
Yea, that!
#40
Druids have Moonglade, and Paladins have Light's Hope, The Stormwind Cathedral District, and basically respect amongst every character in the Alliance. Warlocks have The Catacombs.
"Every gun..."

[Image: Jonah-Hex-Counting-Corpses-Flaming-Leap.jpg]

"...Makes its own tune."


~ The Good, the Bad, and the Ugly ~
#41
You keep on skimping around the Saronite issue. XD
#42
muhaha8 Wrote:Flying- Saronite isn't the most badass of metals. Common misconception, really. A Thorium or Adamantite-edged sword can slicd through it like a hot knife through butter.

Yes, but both of those are uncommon and hard to forge. Also, PM me muhaha or get on vent.
[Image: Ml7sNnX.gif]
#43
How about we make Forsaken special profiles too?

They're dead, and therefore can't feel much pain. They don't need to breath or eat. They're immune to diseases. Hey, they sound pretty over powered to me!

Death Knights are no more powerful than any other class and, in some cases, less powerful. We need no restrictions placed on them.

And squirrel, I completely agree that it depends on who you've RPed with. But that's all the more reason not to do it. You're saying "Because I've seen bad RPers, I want us to restrict the good ones I haven't seen as well." In doing this, you're indeed discouraging bad RPers from making DKs. But you're doing the same to people who were doing it right.

Ugh. I have to agree that a lot of people seem to have -far- to happy Death Knights. Although I have seen people who RP them as terrible, hateful, -evil-, murdering and killing machines. I RP mine as uncaring in general. Sits alone, dislikes company aside from fellow Knights. And only seems excited or cheerful during battle. And even more so when injured. It reminds him of his mortality, and he likes that. Like I just said, restricting the bad ones is restricting the good ones.
#44
As far as Saronite is concerned, we can't in essence shut an entire class down because of a metal that the whole server has access to via The Ashen Verdict, who's found how to purify it's insanity-enducing effects.
"Every gun..."

[Image: Jonah-Hex-Counting-Corpses-Flaming-Leap.jpg]

"...Makes its own tune."


~ The Good, the Bad, and the Ugly ~
#45
Honestly I don't care about the power so much as how the character is played. As Astus mentioned there's a lot of weight to being a death knight and it seems that being a death knight has become quite a casual thing as opposed to the fallen hero archetype, which is the problem most people have with the living Death Knight.


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