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Quest Giver Positions
#46
I just have to say...
Grakor456 Wrote:So, it's an idea that we've kicked around a few times
Meaning: it's just an idea so far. I just thought this had to be said. =(
_ _ _ _ _ _ _ _ _ _ _ _ _

Now, there have been some good thoughts thrown around either way. A system like this would obviously be based around the idea of creating more events for people to have fun while not overburdening the GM team. On the other hand, this opens up to maybe some abuse.

I know many people, even me, who have been a 'puppeteer' in events and such of the past. A few more people (NPCs) interacting with RP does actually make it a bit more immersed. But, like I said above, people have already been doing this for much time.

I've been on the fence with this issue, and still am, but I'm sort of under the impression that: things are a bit fine as they are. Maybe just ask GMs for help if you really need it?
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#47
Quote:Oh no, I didn't had anything against your argument regarding the /e thing. I've always used that myself, but I admit that the actual chatter and movement of an NPC makes me happy like a small kid that gets a sweet. I don't know, it just.. tastes sweet? Immersion and all. ^^

We can just as easily keep using /e for NPC's and such.

Maybe I should just look into TRP2 again, I've admittedly seen less and less MRP/FlagRSP tags but then again, I haven't been on that much.

Oh good we're on the same page. At any rate:

Yeah for the sake of just for casual RP beyond as you mentioned a little extra immersion as nice as it is, I don't think it really necessitates itself when the power of imagination can do that just as well.

That said, I would totally support this on the grounds of more spontaneous miniature RP events like the ones I write and host while Bovel does the big stuff that really needs the big guns in there. I think they'd be great for not just my RP in the Draenei Pilgrimage but just in general across the board be it a murder in Silvermoon or a cultist event in Duskwood. There's a lot that can be done with this as far as the mini event scene goes. I think the larger stuff should remain in the hands of the main GM team however.

Like I said though in my case I've been blessed with support from two GMs so I've not really needed to go out of my way for anything.
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Whoever said the pen is mightier than the sword, is clearly unfamiliar with the machine gun.
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#48
It would me with mini events. I regularly employ the features of TRP for them, and it helps. If it makes more stories and more RP, great. I think that's the goal for most people, rather than personal power.
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#49
(09-05-2011, 02:09 PM)CasualMatt Wrote: That said, I would totally support this on the grounds of more spontaneous miniature RP events...

This. And remember, there would be a application required that the GMs would look through. I trust that the GMs would be able to tell who would abuse the power and who wouldn't. Besides, I'm sure that the quest givers will be heavily monitored in the first few weeks. And, hey, if there are too many problems, just scrap it. That's how I see it, at least.
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#50
CoTH's very own Storytellers? Sounds interesting.

And it seems like another step forward. So what if you fall? Stand up and try again, but it would be a shame indeed if we don't try out new potentials for expounding RP in CoTH. There are rarely any perfect ideas or execution thereof such ideas, but a step to bring CoTH forward to experiment on and try out new things, in my humble opinion, seems like a great step indeed.
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#51
GMs Roleplay too, guys. Sometimes they can't be pulled out of their RPs to spawn NPCs for another RP.

This would lessen that demand without putting people in any position of real power. They can't make kicks, or tell you to behave, or whatever. They phase your character and spawn NPCs to make RPs more immersive. I am really failing to see why this is such a big deal to fight over, if anything it makes the GMs lives easier.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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#52
(09-05-2011, 02:37 PM)Dascki Wrote:
(09-05-2011, 02:09 PM)CasualMatt Wrote: That said, I would totally support this on the grounds of more spontaneous miniature RP events...

This. And remember, there would be a application required that the GMs would look through. I trust that the GMs would be able to tell who would abuse the power and who wouldn't. Besides, I'm sure that the quest givers will be heavily monitored in the first few weeks. And, hey, if there are too many problems, just scrap it. That's how I see it, at least.

... You would... be surprised.

On an aside. ... I'm sorry for my fit back there.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#53
(09-05-2011, 03:16 PM)CappnRob Wrote: GMs Roleplay too, guys. Sometimes they can't be pulled out of their RPs to spawn NPCs for another RP.

This would lessen that demand without putting people in any position of real power. They can't make kicks, or tell you to behave, or whatever. They phase your character and spawn NPCs to make RPs more immersive. I am really failing to see why this is such a big deal to fight over, if anything it makes the GMs lives easier.

We've also signed on to help the players.

While we do enjoy RPing, we also have promised to help the server. So really, we don't have a problem doing this. Then again, we need people to ask us to help before we know to actually help.

(09-05-2011, 03:20 PM)Xigo Wrote:
(09-05-2011, 02:37 PM)Dascki Wrote:
(09-05-2011, 02:09 PM)CasualMatt Wrote: That said, I would totally support this on the grounds of more spontaneous miniature RP events...

This. And remember, there would be a application required that the GMs would look through. I trust that the GMs would be able to tell who would abuse the power and who wouldn't. Besides, I'm sure that the quest givers will be heavily monitored in the first few weeks. And, hey, if there are too many problems, just scrap it. That's how I see it, at least.

... You would... be surprised.

Yep. Just...Yep.
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#54
(09-05-2011, 03:23 PM)Rosencrat Wrote:
(09-05-2011, 03:16 PM)CappnRob Wrote: GMs Roleplay too, guys. Sometimes they can't be pulled out of their RPs to spawn NPCs for another RP.

This would lessen that demand without putting people in any position of real power. They can't make kicks, or tell you to behave, or whatever. They phase your character and spawn NPCs to make RPs more immersive. I am really failing to see why this is such a big deal to fight over, if anything it makes the GMs lives easier.

We've also signed on to help the players.

While we do enjoy RPing, we also have promised to help the server. So really, we don't have a problem doing this. Then again, we need people to ask us to help before we know to actually help.

Also true, but even if a GM is meant to help players, it's unfair to them to pull out of their own RP to go help another one. GMs are RPers too.


Your stories will always remain...
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... as will your valiant hearts.
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#55
I would apply, that sounds like a good idea, that would really help enrich RP I would think if there were more people to help swing around the NPC's
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#56
(09-05-2011, 03:20 PM)Xigo Wrote:
(09-05-2011, 02:37 PM)Dascki Wrote:
(09-05-2011, 02:09 PM)CasualMatt Wrote: That said, I would totally support this on the grounds of more spontaneous miniature RP events...

This. And remember, there would be a application required that the GMs would look through. I trust that the GMs would be able to tell who would abuse the power and who wouldn't. Besides, I'm sure that the quest givers will be heavily monitored in the first few weeks. And, hey, if there are too many problems, just scrap it. That's how I see it, at least.

... You would... be surprised.

I suppose you would know better than I. I do see how it can be -easily- abused, but I feel that it would make things much easier for events. I would love to have more events that I have more control over, but... Is it really worth it?

No. After re-thinking the pros and cons, I have to agree with you. The amount of abuse/problems it would cause is not worth the impending shit-storm.

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#57
I thought I'd bring back a naughty P word that is very relevant to this current situation. Thats right...

Prestiges.

The reason why I bring this back is because the argument for applying this goes against the very reason these were removed (and even why it was recently decided to go to a free-form class system instead of a variant). These new pseudo GMs will be as open to in-game abuse as the prestiges, and perhaps more. And if it is abused, I believe it will be handled the same way, which is to say that instead of cracking down on abusers, it will lead to the removal of the position entirely. Someone said previously that someone that can be trusted with these kinds of powers should be able to be trusted to be a full GM to begin with, and I agree wholeheartedly. I'd rather see more GMs than see a repeat of the prestige fiasco.

It's hard to compare this form of pseudo GM with the current forum helper position, since forum helper only have abilities related to introductions and profiles, and those decisions can be much more easily reviewed if there is a discrepancy than the actions of someone who can spawn NPCs, puppet things like guards, innkeepers, and possibly lore figures.

So in the end, I'd say no, because if players being chosen for prestiges to enhance the RP of the server led to abuse, this most certainly will lead to the same, so it makes no sense to remove one to allow the other.
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#58
(09-05-2011, 08:30 PM)Jonoth Wrote: I thought I'd bring back a naughty P word that is very relevant to this current situation. Thats right...

Prestiges.

The reason why I bring this back is because the argument for applying this goes against the very reason these were removed (and even why it was recently decided to go to a free-form class system instead of a variant). These new pseudo GMs will be as open to in-game abuse as the prestiges, and perhaps more. And if it is abused, I believe it will be handled the same way, which is to say that instead of cracking down on abusers, it will lead to the removal of the position entirely. Someone said previously that someone that can be trusted with these kinds of powers should be able to be trusted to be a full GM to begin with, and I agree wholeheartedly. I'd rather see more GMs than see a repeat of the prestige fiasco.

It's hard to compare this form of pseudo GM with the current forum helper position, since forum helper only have abilities related to introductions and profiles, and those decisions can be much more easily reviewed if there is a discrepancy than the actions of someone who can spawn NPCs, puppet things like guards, innkeepers, and possibly lore figures.

So in the end, I'd say no, because if players being chosen for prestiges to enhance the RP of the server led to abuse, this most certainly will lead to the same, so it makes no sense to remove one to allow the other.

Except prestiges were available to everyone, where as this would be a cherry picked group of elites that the staff would pick.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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#59
People make mistakes, Cappn.
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#60
(09-05-2011, 09:11 PM)Binkleheimer Wrote: People make mistakes, Cappn.

And the notion of "people are imperfect so we better not have nice things" is an utterly ridiculous one.

There is really no more abuse here than there is to any other RPer. ANYONE can godmod and ruin RPs, so what, should we disallow RP entirely too? A ridiculous claim, but that's the logic being used here.

The problem is not like the prestige system. The Prestige system was being manipulated and exploited for better rolls. It was breaking the role play directly, a problem that was rooted entirely in its design, not in the people using it. This system would have only problems rooted in the role players themselves using it.

Unless someone like spawned all the Racial Leaders in one area and caused a huge pvp war, but honestly that'd be more lulz than anything else, and would be moreso a case of individual greifing than a problem in the system itself.

AND further-furthermore, people might be imperfect, but cross-review helps mitigate that chance of error. We have a BIG team of CRACK GMs and Admins, I am pretty sure that what will probably be 2-5 Quest Givers will be exceptionally well picked out and NOT be a total dickhead with their responsibilities, and if they are, they will be struck down with such a righteous anger than their mamas would feel it.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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