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Healing with the Light
#16
It just seems like there's no punishment for when your character does stupid things.

You die? Hey, no problem. Heal.

You get scars? No problem. heal.

Blindness? Heal.

Lost limbs? See above.

"Hey guys, I'm going to charge into a horde of 100 demons. But it's kay. I'll get better."

And those of us who don't think the light is end-all heal all are horded on for being 'special snowflakes, with your scars and blindness, so mary sue'.

I mean, what?
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#17
I personally think the regeneration of limbs and resurrection of the dead shouldn't be common knowledge ICly.

Yes, I'm guilty. No, I don't think it's the right thing.
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#18
Perhaps restricted to certian specializations?

I.E.

Holy paladins
Holy priests
Restoration Shaman
Restoration Druid
Unholy Death Knight (For ghouls)
Beastmaster Hunter (For animals..?)
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#19
(09-27-2011, 05:41 PM)Krilari Wrote: Perhaps restricted to certian specializations?

I.E.

Holy paladins
Holy priests
Restoration Shaman
Restoration Druid
Unholy Death Knight (For ghouls)
Beastmaster Hunter (For animals..?)

Spec is a purely OOC mechanic. While it can be used to enhance Role-play, it is by no means a rule, instead a mere guideline to diversity. I think I remember Grakor saying that when I asked him about Priests one time.

Also, people can always Dual-spec in a healing spec too.

If a class has certain abilities(Such as healing mechanics), they should be allowed to use them. Isn't that the purpose of classes in the first place?

The thing is, healing occurs a lot. Warcraft is drawn from all sorts of things, not the least of which being Dungeons and Dragons. In the end, it's all High Fantasy, and healing happens a lot in such universes, through a variety of means.

If I want realism, I play Low Fantasy stuff, or things in a Grim-dark world.

But Warcraft is a world where people can toss fireballs, cleave dragons, kill gods, toss around lightning, raise the dead, get evolved by gods, wear ridiculously-looking armor and yet still survive in combat, and yes, that includes plate bikini.

Warcraft is a High Fantasy universe. It has heroes and villains, and all sorts of awesome humor and fun, and delicious combat, and plots and writers that often forget the lore they wrote just two years after they wrote it(I'm looking at you, Metzen), but it's a place where damn-near everything is possible. Healing, too.
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#20
(09-27-2011, 05:29 PM)Reigen Wrote: It just seems like there's no punishment for when your character does stupid things.

You die? Hey, no problem. Heal.

You get scars? No problem. heal.

Blindness? Heal.

Lost limbs? See above.

"Hey guys, I'm going to charge into a horde of 100 demons. But it's kay. I'll get better."

And those of us who don't think the light is end-all heal all are horded on for being 'special snowflakes, with your scars and blindness, so mary sue'.

I mean, what?

Yup!

The skill of the healer comes into account as well. You won't see a neophyte doing any of this.

Also, I always ask if anyone Anna heals wants scars, if they want their limb gone. If they say "Yes, I do want to look like Two-Face, thank you." then perhaps, ICly, Anna had a bad day, or the Light was finicky. Who knows.

And what Flammos said. High fantasy. Sparkles everywhere. And, the inconsistency in lore and power. One minute the Plague is incurable, the next there's a quest where you purge it.

And about scars being Mary Sue? It comes from tons and tons of RPers and writers using scars as shallow means of expressing DEEP PAIN and WOUNDS THAT WIILL NOT HEEEEAL. Anyway, yeah.
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#21
(09-27-2011, 05:29 PM)Reigen Wrote: It just seems like there's no punishment for when your character does stupid things.

You die? Hey, no problem. Heal.

You get scars? No problem. heal.

Blindness? Heal.

Lost limbs? See above.

"Hey guys, I'm going to charge into a horde of 100 demons. But it's kay. I'll get better."

And those of us who don't think the light is end-all heal all are horded on for being 'special snowflakes, with your scars and blindness, so mary sue'.

I mean, what?

Yes. Exactly. This is why I say, time and time again, that a character should never be based around physical handicaps, injuries, or scars. They might add some small aura of mystery, but they don't add depth to a character.

If one wants to play a character seeped in sorrow and in pain, that's fine; I do it myself more often than not. But if one wants something that 'takes,' they must skip physical injuries and damage because this is high fantasy.

Personal flaws are far more interesting, and require much better writing.

As for the original topic--yes, it can. The notion that Nature can heal limbs and Holy can't seems amusingly imbalanced, to invoke a term so often used for PvP mechanics. It's literally a miracle invoked by a religious figure; the fact that it is commonplace in WoW does not make this any less so.
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#22
*Headscratch*

... Though this brings up the question of birth defects being healed. Like if someone's born with no legs.
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#23
(09-27-2011, 07:38 PM)Xigo Wrote: *Headscratch*

... Though this brings up the question of birth defects being healed. Like if someone's born with no legs.

No, think that's staying. Based on Flammos' description of a body's blueprint in its genetic code. That isn't an injury really.
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#24
Magical induced blindness/scars cannot and should not be healable by magic.

Limbs are a wildcard. Cut off above where your limb has been removed by magic, and just heal from beyond there.

You could probably remove someones eyes and regrow those, but, you know. Removing eyes.
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#25
(09-27-2011, 07:47 PM)Saronsen Wrote: Magical induced blindness/scars cannot and should not be healable by magic.

Limbs are a wildcard. Cut off above where your limb has been removed by magic, and just heal from beyond there.

You could probably remove someones eyes and regrow those, but, you know. Removing eyes.

Magic wounds aren't any different than normal wounds. There's something about trolls being unable to regenerate injuries caused by arcane, but that's it.

It may theoretically be possible to repair birth defects, but to do so you would have to twist the person's 'blueprint' and possibly even their soul. Essentially, you might have to prime them with dark magic, and who knows at what risk?
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i live heer
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#26
(09-27-2011, 07:57 PM)hiddengecko Wrote:
(09-27-2011, 07:47 PM)Saronsen Wrote: Magical induced blindness/scars cannot and should not be healable by magic.

Limbs are a wildcard. Cut off above where your limb has been removed by magic, and just heal from beyond there.

You could probably remove someones eyes and regrow those, but, you know. Removing eyes.

Magic wounds aren't any different than normal wounds. There's something about trolls being unable to regenerate injuries caused by arcane, but that's it.

It may theoretically be possible to repair birth defects, but to do so you would have to twist the person's 'blueprint' and possibly even their soul. Essentially, you might have to prime them with dark magic, and who knows at what risk?

I may not know what he means exactly, but I think I have an idea.

Basically, no, Fel-mutations and Arcane mutations cannot be healed.

Some attacks, Arcane or Fel in nature(Such as the swords of Satyrs, which are made of Felsteel, for instance), inflict minor mutations on the target.

For instance, being cut with the aforementioned Fel-imbued blade created scars of blackened, corrupted skin. They weren't an injury. They were a mutation, much like those that happen due to Arcane Corruption or Fel-corruption.

Injecting a vial of Fel-blood into someone, will likely cause grotesque mutations. They're not injuries, though. Their physical shape changes.

Magic sometimes acts like a Retrovirus, due to its reality-warping nature. Take, for instance, the reddened eyes of Fel-orcs, or Orcish green skin. They can't be 'cured', since they're a mutation. Their genetic pattern has been altered by the retrovirus-like properties of Magic.

A mage that's had an accident while casting a spell and has had his hands warped by the Arcane cannot be healed by magic, since his hands have been mutated, not injured. Their nature has changed, but they are not damaged, per se.

TL;DR: Magic can sometimes change what you are. And change isn't an injury.

At least, that's -my- interpretation on it.
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#27
(09-27-2011, 08:21 PM)flammos200 Wrote:
(09-27-2011, 07:57 PM)hiddengecko Wrote:
(09-27-2011, 07:47 PM)Saronsen Wrote: Magical induced blindness/scars cannot and should not be healable by magic.

Limbs are a wildcard. Cut off above where your limb has been removed by magic, and just heal from beyond there.

You could probably remove someones eyes and regrow those, but, you know. Removing eyes.

Magic wounds aren't any different than normal wounds. There's something about trolls being unable to regenerate injuries caused by arcane, but that's it.

It may theoretically be possible to repair birth defects, but to do so you would have to twist the person's 'blueprint' and possibly even their soul. Essentially, you might have to prime them with dark magic, and who knows at what risk?

I may not know what he means exactly, but I think I have an idea.

Basically, no, Fel-mutations and Arcane mutations cannot be healed.

Some attacks, Arcane or Fel in nature(Such as the swords of Satyrs, which are made of Felsteel, for instance), inflict minor mutations on the target.

For instance, being cut with the aforementioned Fel-imbued blade created scars of blackened, corrupted skin. They weren't an injury. They were a mutation, much like those that happen due to Arcane Corruption or Fel-corruption.

Injecting a vial of Fel-blood into someone, will likely cause grotesque mutations. They're not injuries, though. Their physical shape changes.

Magic sometimes acts like a Retrovirus, due to its reality-warping nature. Take, for instance, the reddened eyes of Fel-orcs, or Orcish green skin. They can't be 'cured', since they're a mutation. Their genetic pattern has been altered by the retrovirus-like properties of Magic.

A mage that's had an accident while casting a spell and has had his hands warped by the Arcane cannot be healed by magic, since his hands have been mutated, not injured. Their nature has changed, but they are not damaged, per se.

TL;DR: Magic can sometimes change what you are. And change isn't an injury.

At least, that's -my- interpretation on it.

This is true (if dubiously canon, given our interpretation of the RPGbook lore) but I was talking about normal injuries as opposed to corruption. Hitting someone with an arcane blast would not cause this sort of issue, very, very bad arcane corruption might. And, if it can mutate one way, it can mutate in another, even if it's not technically a reversion. I doubt many orcs or blood elves have put any serious effort into changing the color of their eyes, for instance. It could be easily hidden by illusory magic, anyway.
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i live heer
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#28
Demonic magical injuries are difficult if not possible to heal entirely.

You can heal the wound, but not likely the scar it leaves behind.

Same with unholy magic.
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#29
When I have Cristovao (and by extension, Madugo) heal wounds, I have them only exert a limited ability of healing power, even though they're healer spec'd IC and OOC. To put it simply, they can close up a huge gaping wound, burn away necrotic skin, and stop excessive bleeding, but they can't restore a body to 100% good as new. They simply give the body a boost to survive so it can heal naturally on its own.

Furthermore, healing =/= painless, or side effectless. With Aryeon, my "OP" healer who could cure cancer if he stared at it hard enough, I have his healing be extremely painful to undergo. Because, you know, having your bones rearranged sucks no matter if they're being broken or fixed. Furthermore, I play willpower into healing magic as well. If someone does not believe they'll recover from a wound, then the magic won't heal them properly, if at all.

But that's all just me.
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#30
The reason that Arcane Magic hinders a Troll's ability to regenerate is because Fire Magic burns them. Any damage caused by fire cauterises the wound and causes it to stop regrowing as it normally would.

WoWWiki Wrote:Together the high elves and humans used fire magic to prevent the trolls from regenerating their wounds.

Which brings up this. . .

Would a wound that has been cauterised be capable of being healed by the Light so the skin would return to its normal state?
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