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DKs can no longer summon their armor
#61
(Death Knights are immune to Saronite's maddening affect, also. But yeah, I personally think that if it is approved in the profile, or if there is a standardized way of it being done that is fair...)

E.g. a DK uses Hungering Cold to freeze his enemies to give him a chance to summon his armor. I think it should be a thirty-second or minute-long process where the Death Knight must maintain focus on the summoning. So they could still move and block, as long as they didn't loose focus. There are people out there that can, and will find loopholes to exploit the rules, and however brutal that may be there isn't anything we can do about it except for take things away. I think that we should allow this because it's... pretty darn awesome. Just give it guidelines, or somethin', like I suggested.
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#62
Hmm interesting, I've always heard it effects everybody. Yes, I agree guidelines. I could see it being a serious ritual that would take five minutes, or more. Not just Poof guyver style but It should be edited not removed. Because for the situation where Pallies would get approached by someone with out their armor they can still bubble and heal.
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#63
At the very least they should be able to summon their weaponry. That's supported in lore! :D
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#64
It would be difficult I'd think since the Rune weapon is the source of their runic magic. They'd need their rune weapon to summon it. I figured to do anything they'd need that specifically, it was why Dk's were rendered basically useless when trapped on an island. Because they need runes to cast.
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#65
(06-03-2012, 08:01 AM)Aphetoros Wrote: At the very least they should be able to summon their weaponry. That's supported in lore! :D

Explain..?
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#66
I'd imagine he was referring to DRW but.. I dunno. You still need a rune weapon to cast/summon another one. Is there any way to compromise on this at all? Longer summon time/difficult to do/perhaps a variant ability?
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#67
I imagine dancing runeweapon as a sort of necromatic mirror image, where that you're putting your runic power into forming a copy of your current weapon to aid you.

As for a compromise? No clue, honestly. Summoning armor for DKs is supported nowhere by lore and seems that it could be a bit... over-powered in some situations. Also makes other situations look kind of stupid if DKs could summon their armor. (See: Koltia being tortured by scarlets.)
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#68
I thought Koltia was unarmed. But Touche, what about the initiates? Who just pop their ish on. If this is a debate that really isn't a debate because you guys aren't going to change your minds then I understand and can that be said so we don't have to keep posting in hopes to reach a compromise that isn't going to happen. I am curious why GM's have never said this before. Was there an incident that happened or something?
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#69
(06-03-2012, 08:06 AM)Krilari Wrote:
(06-03-2012, 08:01 AM)Aphetoros Wrote: At the very least they should be able to summon their weaponry. That's supported in lore! :D

Explain..?
I was thinking of DRW but you need your runeblade to do that. Also, I don't think it's a necromantic mirror image, based on what it says.

Dancing Rune Weapon
60 Runic Power 30 yd range
Instant cast
Requires Melee Weapon
Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.

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#70
(06-02-2012, 01:47 PM)ThePharaoh Wrote: I even questioned its possibility but then someone directed me to the questchain we have to play where the people you have to kill summon theirs out of nowhere. There isn't a chest or anything they go to so that person interpreted as summoning.

Is this the quest where you have to kill the initiates after unchaining them, immediately after you get your first runeblade?

I don't recall how the scripting works on CotH, but IIRC on retail the initiates run to a nearby sword rack, kneel down, and then they have their armor/weapon ready. The implication is that they're suiting up, we just don't see it well due to the limitations of WoW's animations.

Regarding some of the other points made...

Dancing Rune Weapon summons a copy of your currently equipped main-hand. Considering that it's a separate copy, and it's temporary, I'm not sure this is a good source to cite to say that DKs can just conjure up their weapons on a whim. (Not to mention it DOES take Runic Power, and DKs don't just have a store of that on-hand whenever they want. It decays like a warrior's rage, after all.)

For Priests...while I don't necessarily have an issue with this (despite it seeming out of place in the Priest skill set)...storing things n the shadow plane strikes me as being rather dangerous. It's not exactly a safe haven.
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#71
Well. It states summon a separate weapon, not creates a copy, and then it mirrors your attacks made with your weapon you keep with you.

I imagine it takes some runic power to summon, and then the rest to keep it flying mid-air and swinging around. Eventually you run out and can't sustain the ability any longer.

EDIT: (And at that point, the DK sends the second weapon away. I imagine just letting it fall and allowing your opponent the chance to grab and use it wouldn't be very useful.)

Now, if it requires some runic power to summon a weapon. Couldn't it be theorized that the longer an unarmed DK is in a fight, his runic power increases, then allowing him to slowly but surely summon his weapon and armor piece by piece ?
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#72
I always thought the Shadow Realm was a maddeningly dangerous place. I'd think any sane individual would probably avoid getting into contact with it to avoid... Evil shadow monsters. And what was said before about it.
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#73
(06-03-2012, 08:37 AM)Spiralin Wrote: Now, if it requires some runic power to summon a weapon. Couldn't it be theorized that the longer an unarmed DK is in a fight, his runic power increases, then allowing him to slowly but surely summon his weapon and armor piece by piece ?

That's not how runic power works, though. Judging by how the mechanic works in-game, runic power is the residual energy expelled (that the DK unconsciously harnesses) when a rune is activated. The runes that are...on his runic weapon.

DKs are kinda boned without their weapon.
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#74
The Shadow Plane is extremely dangerous. Aendron would avoid contact with it unless it was a dire emergency (such as when he was wounded and needed to contact his brother Ralerian for aid). Storing objects there seems a little insane to me.

As for Death Knights, I only have proof that they can be separated from their armor and rune weapon, but nothing supporting that they can summon it onto their being.
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#75
(06-03-2012, 08:40 AM)Grakor456 Wrote:
(06-03-2012, 08:37 AM)Spiralin Wrote: Now, if it requires some runic power to summon a weapon. Couldn't it be theorized that the longer an unarmed DK is in a fight, his runic power increases, then allowing him to slowly but surely summon his weapon and armor piece by piece ?

That's not how runic power works, though. Judging by how the mechanic works in-game, runic power is the residual energy expelled (that the DK unconsciously harnesses) when a rune is activated. The runes that are...on his runic weapon.

DKs are kinda boned without their weapon.

Well then, wouldn't it be plausible if they had their rune weapon with them?
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