01-07-2012, 06:32 PM
There has been some misunderstandings and some things I've allowed being taken out of context to try to support other, unrelated ideas, so I want to clarify what I did say and what the official stance is on the issue.
Multiclassing is, and has always been, disallowed on CotH. Now, variants allow a certain amount of flexibility and allows, for lack of a better term, 'dipping' into other ideas in order to make a personal character concept. However, that does not extend to characters that wholesale mesh two concepts. The best way I can explain this is through relevant examples.
- Allowed -
Battle-mage, a mage that trade some skill at ranged magic for better use of a sword. This is simply a reinterpretation of the class, and works so long as one does not infringe on a Warrior's (or Shaman's) iconic abilities (no popping Pally bubbles for you, mages.)
Warrior using archery or guns with some skill. So long as this doesn't go too far into the Hunter's domain (no Arcane Shot, no combat pet use, for example) then this is fine. Nothing stops a Warrior from learning to use a ranged weapon...in fact, they have that ability by default.
Rogue using different sources of magic to explain his default Rogue abilities. This is one that apparently caused confusion, as I've heard "Rogues using the Light!?" a couple times now. For clarification: for non-magic classes, it is acceptable to use different sources of magic to explain the existence of these skills, so long as they do not stretch what the class can already do by default. Using the Light to mimic Cloak of Shadows is fine, for example. Using it to cast a Prayer of Healing while you're playing a Rogue is not. This is of particular interest to Rogues and Hunters, who have quasi-magical abilities, but have little to no default IC explanation for how they do these things. (Also, Rogue using the Light isn't THAT far-fetched. Think "inquisitor" or "witch hunter" archetypes.)
- Not Allowed -
Wholesale meshing of two classes. And remember, variants involve a bit of give and take.
Using one magical class in place of another. If you are a Priest, you should be a Priest. If you are a Mage, you should be a Mage. If your in-game class is Priest, I should not hear about you using arcane magic, or using teleport spells. Note that magic classes in general tend to be more strict with regards to what their magic and abilities can do, as a lot of it is pre-defined by the setting. Note that the policy has always been that you should choose the class that is closest to your chosen character concept. If you are a Warlock, be a Warlock. Don't choose another class for the equipment options.
I'll leave this for now. Feel free to post questions and comments here.
Multiclassing is, and has always been, disallowed on CotH. Now, variants allow a certain amount of flexibility and allows, for lack of a better term, 'dipping' into other ideas in order to make a personal character concept. However, that does not extend to characters that wholesale mesh two concepts. The best way I can explain this is through relevant examples.
- Allowed -
Battle-mage, a mage that trade some skill at ranged magic for better use of a sword. This is simply a reinterpretation of the class, and works so long as one does not infringe on a Warrior's (or Shaman's) iconic abilities (no popping Pally bubbles for you, mages.)
Warrior using archery or guns with some skill. So long as this doesn't go too far into the Hunter's domain (no Arcane Shot, no combat pet use, for example) then this is fine. Nothing stops a Warrior from learning to use a ranged weapon...in fact, they have that ability by default.
Rogue using different sources of magic to explain his default Rogue abilities. This is one that apparently caused confusion, as I've heard "Rogues using the Light!?" a couple times now. For clarification: for non-magic classes, it is acceptable to use different sources of magic to explain the existence of these skills, so long as they do not stretch what the class can already do by default. Using the Light to mimic Cloak of Shadows is fine, for example. Using it to cast a Prayer of Healing while you're playing a Rogue is not. This is of particular interest to Rogues and Hunters, who have quasi-magical abilities, but have little to no default IC explanation for how they do these things. (Also, Rogue using the Light isn't THAT far-fetched. Think "inquisitor" or "witch hunter" archetypes.)
- Not Allowed -
Wholesale meshing of two classes. And remember, variants involve a bit of give and take.
Using one magical class in place of another. If you are a Priest, you should be a Priest. If you are a Mage, you should be a Mage. If your in-game class is Priest, I should not hear about you using arcane magic, or using teleport spells. Note that magic classes in general tend to be more strict with regards to what their magic and abilities can do, as a lot of it is pre-defined by the setting. Note that the policy has always been that you should choose the class that is closest to your chosen character concept. If you are a Warlock, be a Warlock. Don't choose another class for the equipment options.
I'll leave this for now. Feel free to post questions and comments here.
Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
- I am not tech support. Please do not contact me regarding technical issues. -