Conquest of the Horde

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I would only object to someone being "in power" if they kept finding OOC ways to avoid people who challenge them. (Such as logging in, controlling things, then when people would try to react and/or take revenge logging off. Or "saying no" to character warnings, but carrying on with what they are doing regardless, or just plain ignoring those that attack them. I don't think these thing's -will- happen, just I have seen each at least once while here.)
Well, here's the thing. If someone is going to try and organize the place a little, he/she is going to need a few things.

1. Method of control
- Either by fear or respect, he/she has to keep everyone in line. By helping them out when they're in a tight spot to gain their trust, or by making an example of the local fisherman of what's to come if you don't act right.

2. Back-Up
- This won't be a one-man job, he/she will require a good amount of enforces and bodyguards so that he/she could be protected by mob. Also, you wouldn't want to be the one 'instructing' the 'law'. There's Necromancers and what not out there. You gotta stay alive.

3. Funds
- Can't run a town without money, and you're most likely going to have to pay your back-up in gold. If you want to make an upgrade to the local structures? Either capture some slaves and sell them for a quick profit, or perhaps take on a loan. The choice is yours.



I can say that Redis will be attempting to construct some underground empire of some sort to control most of the business that occurs within the island. Extortion, slavery, smuggling Fel-Blood and its distribution around the area, etc. He the latter two of the three points I have put up, as I cannot say if people even know about Redis other than 'That Necromancer'.

Regardless, we'll see how this turns out.

There's only one rule. "Don't f--- with Redis."

Did you see what I did there? Mass Effect 2? MAN I'M GOOD! /flex
What do you mean by I'm giving powers?

@McKnighter: Coriv has these 3 things, but it seems that not trouble has been made when I've been around...

And if you wanna avoid slaughtering half the city, you should talk to Coriv about this and he might want to figure something out with Redis. :)
Doesn't that kind of destroy Coriv's character? To hang people for being evil looking and then make deals with a criminal. Besides thats the third criminal empire I've heard on the island.
Hmm. This might be a bit ambitious for my second or third post, but I figure an outsider's opinion might place some perspective on the entirety of this topic, as well as the idea behind a "lawless town" on whole.

I love the idea, I really do, but from all the OOC bickering and lack of respect I see in this topic from -multiple- angles, I can outright say this looks like it's falling appart like a brick house glued together with icecream.

Now that I have that out of the way, here are the reasons I see why. Number one is obviously the in-house bickering over character deaths and character warnings, both of which in my opinion overshadow the true meaning of a lawless town, which is shadey business. Would killing fit in? Sure, but if it's public, welcome to the spotlight bub! Better sleep with one eye open, and if you are indeed a brain-hungry zombie, best be hiding the pitch forks from the rabble.

Anyone could come up with any excuse in the book to go crazy at any time, but all logic says this: If you do it, there will be -a- consequence. Somehow. Killing/messing with people invites other people to get involved with you, whether you intend for it or not. So what do you do logically? Try to keep to yourself, tend to your business, and know that if -you- kill, or your minions kill, the guy's friend is just as likely to kill you.


What does this mean? OOCly, it means that you know your character would be a blithering idiot not to follow suit with the unspoken rules of a lawless city.
DiesUltime Wrote:Hmm. This might be a bit ambitious for my second or third post, but I figure an outsider's opinion might place some perspective on the entirety of this topic, as well as the idea behind a "lawless town" on whole.

I love the idea, I really do, but from all the OOC bickering and lack of respect I see in this topic from -multiple- angles, I can outright say this looks like it's falling appart like a brick house glued together with icecream.

Now that I have that out of the way, here are the reasons I see why. Number one is obviously the in-house bickering over character deaths and character warnings, both of which in my opinion overshadow the true meaning of a lawless town, which is shadey business. Would killing fit in? Sure, but if it's public, welcome to the spotlight bub! Better sleep with one eye open, and if you are indeed a brain-hungry zombie, best be hiding the pitch forks from the rabble.

Anyone could come up with any excuse in the book to go crazy at any time, but all logic says this: If you do it, there will be -a- consequence. Somehow. Killing/messing with people invites other people to get involved with you, whether you intend for it or not. So what do you do logically? Try to keep to yourself, tend to your business, and know that if -you- kill, or your minions kill, the guy's friend is just as likely to kill you.


What does this mean? OOCly, it means that you know your character would be a blithering idiot not to follow suit with the unspoken rules of a lawless city.

Maybe I wanted the house to taste good?

In all seriousness though, I agree with this newguys post. If you kill somebody on this island, don't complain when suddenly all of his friends jump you, and probably kill you.

I think in order to reduce drama, have OOC punishments for people who are constantly wreaking havoc on the island, and then logging off as soon as they are approached by others trying to kill them for what they have done. If someone just killed someone, and is then surrounded, they shouldn't be able to just post "Noob hops on his horse and rides off before they can get him". If by chance something happens IRL that makes you have to log off, set up a time to continue the RP from where you left off or have your character actually suffer whatever consequence is about to happen. If you try to retcon the consequences as they are happening, then retcon ever doing the action which caused them.
Uh, except this hasn't really happened. Didn't anyone see where I pointed out that I killed a person in broad daylight and no one did a thing about it? Honestly, I think it's more like "if no one there is OOCly your friend or in your guild, no one will help you."

So I haven't been complaining but then again no one has been making attempts on mine or McKnighter's life. In fact, everyone's been saying hello to my guy and acting friendly despite him being a zombie. I wouldn't mind if someone tried to kill him but the fact is is that no one has.
@Jack: Coriv doesn't care if someone deals out drugs or whatever, seeing as it's morally not incorrect - it's only against the law, because it's dangerous.

My timezone really suck, seeing as I've only seen Redis and Wuvum's troll once, else they would most likely be torn to parts. >:3
My sincerest of apologies in this and I mean no offense; I simply want to point out that saying that selling drug isn't immoral might be politically incorrect and insensitive to many. I really doubt Redis meant to sell medicine or vitamins. . .

Nonetheless, I don't see any issues with Redis doing whatever he wants to in Lawless; it is nigh impossible to control criminal activities in beacons of light such as Stormwind, so I really doubt it would be possible to prevent it in an already lawless settlement. There are many who escapes from civilization to said lawless settlement regardless, possibly from commiting crimes and getting found out, so I doubt the lawless settlement would be a pure, pristine zilch-crime area. It would pretty much defeat the whole concept that the settlement bases around in my own humble little opinion.

I do believe that the greatest fear currently is that Redis would along with whatever allies he has seize control of the island or the likes, and from an OOC point of view, ruining someone else's idea or just wrestling it from him, and from an IC point of view, effectively creating not a lawless settlement persay but more of an evil, ghoul-ridden base. Again, it goes against the purpose of the lawless settlement being "Not a good or evil, but a mixture of both" area.

Thats my two silver pieces. Thank you very much for your time if you read it, and have a nice day please.

Yours sincerely,
Zarquon
Jurkey Wrote:@Jack: Coriv doesn't care if someone deals out drugs or whatever, seeing as it's morally not incorrect - it's only against the law, because it's dangerous.

My timezone really suck, seeing as I've only seen Redis and Wuvum's troll once, else they would most likely be torn to parts. >:3

WoW lore hasn't been very clear on drug use or laws against them, but in troll villages there tends to be a lot of hookahs, pipes, etc in game.

Wuvvums Wrote:Uh, except this hasn't really happened. Didn't anyone see where I pointed out that I killed a person in broad daylight and no one did a thing about it? Honestly, I think it's more like "if no one there is OOCly your friend or in your guild, no one will help you."

So I haven't been complaining but then again no one has been making attempts on mine or McKnighter's life. In fact, everyone's been saying hello to my guy and acting friendly despite him being a zombie. I wouldn't mind if someone tried to kill him but the fact is is that no one has.

Wow, I'm sorry, but this is just total idiocy on the players part. The lawless area is not just for evil people, it's for everyone. If you are playing a paladin, it would be best to intervene in the attempted murder of someone, seeing as that is what paladins do. I can understand warlocks, necromancers, and some rogues and magi and evil types ignoring it, but really?

Maybe the town should have some guards whose purpose is to prevent random murders like that, if players are too scared of not being able to play their character for a week.
On the subject of Wuvvums's troll... The fact that no one has done anything other than smile makes me cringe. 90% of people on that island should be freaking out when they see Gazza. I can understand people like... Well, f***ed up evil guys like Aulten, Cladorn, the entire White Sun, not, but most characters wouldn't understand him, or what he is. And we all know people hate what they don't understand.
AM180 Wrote:Maybe the town should have some guards whose purpose is to prevent random murders like that, if players are too scared of not being able to play their character for a week.

But then it wouldn't be lawless.
Meh, I am bad at quoting.

Bloodstone in Fable 2 was lawless, but if you killed someone the NPCs would attack you, not as guards, but as disgruntled citizens trying to keep the "peace"

Make some guards, call them disgruntled mercs or thugs, etc. for the sake of the RP
c0rzilla Wrote:But then it wouldn't be lawless.
No civilization is truly lawless, or else they'd all kill each other and die out. Naturally if you kill somebody in public, anywhere, people are going to have a problem with it, and in a town where murder is technically legal, they might even mob against a murderer and kill them in turn.

It's the beauty of lawlessness, most people with still follow some sort of guideline to keep striving forward
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