Conquest of the Horde

Full Version: Rigley Rambles: On .addrp and Profiles
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
It wouldn't be an incentive... it would be forcing them into it.

"Make a profile or you can't play this character anymore."

(04-20-2012, 06:25 PM)Rigley Wrote: [ -> ]...

I need to go add a disclaimer on the first post. So many people immediately make comment on the IC currency notation. :B

That being said, the points are valid. And as I've said previously, I've long kinda given up arguing for the sake of IC currency. In my eyes it's more or less a ghost of what it was meant to be, and more than just .addrp would be needed to modify that into a workable system. I'd much rather focus on the issue at hand concerning profiles.

Honestly, dood, I didn't see nothin' wrong with yer profile critique. I agree with ya on there. The only reason I unleashed my mental processes on the IC Currency topic is because its something that's been brewin' in my mind for a long, long time. I hope I didn't mean to overwhelm ya with that. Or invade your blog. Or hijack the topic of conversation. Or any of that!

I do think, though, that you touched on an interesting subject. One that requires many moons of speculation, introspection, and debate. One that I'd be happy to ramble on for hours on end.
I'm not certain I would wish to impose something that strict.
I think that a -mandatory- profile is a bad idea. There are some character I intentionally neglect to level as it takes me a long time to figure them out. Yes, sometimes months.
I have had Kynbria for a couple months now, trying to figure out why she acts the strange ways she does.

It would take away my drive to play her if suddenly I was told I couldn't play her until I made a profile for her... because I couldn't make a profile for her until I get the information to put into that profile, which I am working out through RPing her.
Personally, I'm of the idea the current system is just fine. Not perfect, but fine.

I mean, really, besides LostStranger, how many people do you know by NAME who are recurring players who deliberately go out of their way to NOT make profiles for their characters? Almost everyone profiles the majority of their characters, and usually people RP their characters out before profiling them to get a better feel for them. The .addrpitem system killed an IC economy, but do we really need an arbitrary IC economy? I RP a blacksmith through Gantrithor, but when I RP him smithing things, I don't want to have to rely on a paltry collection of IC coins to do stuff.

Now, of course the funny thing is had this topic showed up when I first arrived, I'd be vehemently defending your point, because I didn't see the point in ROLE PLAYING in a game if you don't actually PLAY the GAME as well, but now I feel differently. You can't RP WoW and play WoW at the same time, and have en enjoyable experience. One will get in the way of the other. I enjoy my RP being pure and unburdened, as is my PvE/Ping. And that's just fine with me.
Me.

*Adds more stuff so the post will go through*
Actually... it didn't kill the IC economy.

It just put the IC ecnomy... IC.

Instead of being a noble but not having any of that initial gold left, you have actually IC money. So you RP handing it over.

Honestly having an item, even one called -IC gold- is still OOC.

While I wish there were uses for it, the economy I see it now is not based on how much of an item you have, but how wealthy your character is IC.
Honestly if I had to make an entire profile before I started here I probably wouldn't have played. And I definitely wouldn't have stuck around.

I do make profiles (well, character sheets) when I come up with my character concepts though. I always start with the basic info, and create bullet point lists and TL;DR versions of histories that I expand upon later. I think playing on MUDs where you had to literally have an entire character profile before you could even play started me in this habit. This gives me what my character's personality is like to have a base guideline to go on when I RP, and since I didn't write anything down in stone for the ages, if I feel the need for minor tweaks for the sake of better quality RP I can do them!

The IC economy thing isn't a big deal. You can still play merchants, and you can still play craftsmen. For example, Corchel's a leatherworker, so some of her druid friends come to her for new clothes. We RP hunting down some hides, then we go back to a workshop and Corchel toils away at them for a little bit and when she's done they .addrp their phat loots. Voila. My character still does their profession, no 'money' exchanges hands, but everyone gets what they want in the end anyway. (We both want RP, they want new gear)

I think there's less issue in the lack of an IC economy and such.. I think a bigger problem is the OOCC. I could write a book on what's wrong with this place, even though I'm EXTREMELY guilty of most of the same stuff I'd rant about.

Just an outsider/newcomer's point of view. Pay no mind to the rae behind the curtain.
An idea which was offered by Kretol over Teamspeak was that, if we were to go with this concept, characters below 80 would be able to add one full set of gear only before needing to profile for full access to .addrp commands. Similar to how players can only .scale a certain amount of times. If this were a possibility how would this be viewed?
Coming from someone that joined during the current system of .ad rp, I have to say that while I enjoy it for the fact that you can get the armour you want, but it seriously limits realistic RP. I'm pretty sure the basis of any social interaction of any species in any world is that one person has something the other wants- so they try to get it. That's it, really...


Now, what could my character offer? Money? No one uses it. Equipment? They can pull it out of thin air. Because of the abundance of powerful characters, you can't lend your services. I feel that the very most basic aspect of social interaction is missing from this server which is based around it. I've always wanted to play characters that can't fight and have something else to offer, but every time I've thought about it's been shut down by myself realising that they would be entirely pointless- while I don't often join random RP, the amount of people that would benefit from a merchant would be.... none. Hey, I've tried it twice, once with an Alchemist and once with an Engineer- both were excellent salespeople, but people just don't care, both OOC and IC.

I've been meaning to voice this opinion for a while now, thanks for giving me such an excellent medium to do so.
I love that idea Rig.

It's very fair.
And yes, I like that Rigley.
I like that idea.
Although I personally don't really view the .addrp command as a flaw, I like the idea.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14