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Welcome! |
Lok'Tar! Conquest of the Horde was originally a private World of Warcraft RP community that focused primarily on roleplay within the WoW setting. Originally established in September of 2007, CotH enjoyed a healthy reign of over seven years focused on WoW roleplay. On January 22nd of 2015, a DMCA notice was issued, resulting in a halt of the WoW RP focus. Now, the community has expanded to encompass multiple worlds in various games and settings. This community will serve as a hub for members to join like-minded individuals in any game or environment. The community itself will also host a few game worlds of its own after development progresses enough.
While the dust is settling after the revelation of the WoW server closure, feel free to hang out and see how development goes!
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That There Law |
Posted by: Loxmardin - 02-07-2011, 03:57 PM - Forum: Community News
- Replies (22)
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Yes, I know my title is awful. Titles are hard. QQ
Hello everyone!
Here I come with a bit of input. It has lately come to our (the GM team's) attention that there's quite a few situations arising surrounding the roleplay and OOC environment on the Lawless Island which seem to spark conflict and drama. And in the light of this, we've chosen to write down a few words of wisdom for y'all.
Kickin' down the law!
'NOTHER DAY IN A LAWLESS TOWN
Let's start this off somewhere. A rather recent addition to the server was, as most of you know, the Lawless town (using Alcaz Island). While a rather interesting idea in it's core, it seems it has sparked more drama and conflict than was originally intended. To be blunt, there have been complaints of abuse of the supposed "freedom" that this island has offered to everyone stepping onto it. There are no written laws and no formal enforcement, which makes this place a magnet for all the no-good-ers out there. This has led to massive amounts of death and armed conflict. Granted, nothing against armed conflicts. They happen even in enforced towns. However, there are a few things you should keep in mind before you draw your weapon even in a place such as this.
- => DEATH AND KILLING ~ Giving perspective to killing.
A place without law is a place without personal safety. Granted, you could probably find ways of making yourself feel safe in a place like that, but there is no law to protect you. There is no safety net, if something should happen to you. Therefor, it's common sense to face the risk of dying when stepping onto an isolated island ruled by total anarchy and nothing else. It's a primal social order of "survival of the fittest", in the end. Accidents will happen. People will make dire mistakes that might or will get them killed somehow, sometime. Let's face it. Anarchy attracts the people who benefit from it. Be it drug dealers, slave masters, necromancers, assassins or other shady figures whose activities could be considered less than legal.
However! Just because there's a lack of written law and formal enforcement doesn't mean a guy can realistically prance about and do as he pleases. You're at the mercy of the guy next to you. Literally. If you decide to step onto the island and take someone's life (or attempt to), there's nothing stopping anyone else from getting back at you for doing it. Not everyone would be phased by this, but it's definitely something to keep in mind. If you attempt murder, regardless of success, don't be surprised when you're targeted next by someone else.
Give more thought to the deed before finishing it. While it's not something your character necessarily considers, when you kill someone you effectively kill someone else's work of art. Of course, they are always allowed to come back a week later through our resurrection policies, but there's been a trend going about lately that has made character death very, very common. Troublingly so, in some cases. The World of Warcraft is rather cruel and it shouldn't be a surprise that people die, but it seems that people have started going out of their way to kill other peoples' characters. This can grow rather tiresome for the players of the victims, and I'm sure that's understandable. While people may argue that you shouldn't put your characters in situations they won't handle, you as a fellow player must take a step back and ponder your own course of action as well. Sometimes killing a character simply isn't the ideal solution, ICly or OOCly. It's a very major event in a character's life, and it may very well halt or completely ruin ongoing storylines that the character was involved in. Given consent of the player, you're free to go ahead. Of course. However, there have been many cases where refusal to submit to character death has been met with heated arguments.
- [ Think of other ways! ] ~ Is death really the necessary outcome? Can you make something interesting out of it that doesn't involve death on any part? There's character development in almost everything (even death, granted!). If the player of the victim would rather see another solution, there are tons of options for what you can do. Even the ruthless killer could be lenient if you really wanted him to, OOCly. Torture, kidnapping for ransom, enslaving... There are many possible ways of making the experience something valuable for all your characters involved without it leading to anyone being killed. As a fellow player, be understanding and discuss the outcome of the situation until you reach a mutual agreement. If there is resistance to character death, avoid continuing to argue for it. In the end, it's their character and their fate is ultimately up to them. Instead of making a fuss about it, though, both parties should submit to discussion on peaceful terms. That way, a solution that works for both is easier to find. If you still cannot come to an agreement, don't hesitate to ask for help from, say, a GM. We're available to mediate disagreements if they occur.
Give Character Death/Killing a wee bit more thought. Discuss. Come to an agreement. Consider the options. Especially in a place such as the Lawless Island, where death is a likely thing to happen. And, having touched that, I believe it's time to move on to a most related subject:
- => CHARACTER WARNINGS ~ It seems they will need some clarification!
So what is a Character Warning? Let's start there, since it's rather fundamental. A Character Warning is a, well, warning that is issued when any kind of harm (lethal or not) that may negatively affect a character (physical or mental) has a risk of befalling them if they continue further into a flagged situation. At least, this was what they were initially intended to be. How you issue this warning is up to you, though there is not really a rule stating that you have to issue a warning. It's a courtesy, however, and an "unwritten law". Regardless. There have been many cases where Character Warnings have been a cause for heated arguments and drama. Be it how they were issued, how they were later treated, how the player walking into a CW situation was treated... It has, in short, been the cause for many a headache for many people in the community. I thought I'd give some input on how the Character Warnings could and should be treated.
A Character Warning isn't as simple as simply saying "Character Warning, <Character Name>" in the /General channel in the zone you're currently in. While you're not obliged to say anything more than that, it would be a common courtesy to open discussion with the player whose character you are issuing a warning against. Discuss exactly what the warning entails and what consequences may possibly befall them if they choose to proceed with whatever they were doing, or walking into the flagged situation. It's the responsibility of the player whose character has a warning issued against them to take up the discussion if the other party doesn't initiate it. In truth, the responsibility falls on both parties, should the situation turn into an OOC conflict later. But I just wish to clarify that the "victims" or "targets" of the Character Warnings don't escape responsibility if things don't go well OOCly, as such has been misconcieved in the past.
There is no such thing as "refusing a Character Warning". A warning is a warning and not an absolute. Another player issuing a warning are simply giving you a heads-up that there's a risk of something happening to your character, or of someone attempting to cause your character harm. If you don't wish to let this happen, then you will need to avoid getting yourself in a situation that lets this happen to your character. Even if you choose to walk into a flagged situation, that doesn't mean your character has automatically submitted to whatever fate the opposing players has in store for you. It simply means something may be attempted against your character, and this is something everyone should keep in mind. Just because someone has "accepted a Character Warning", it doesn't mean you are given permission to do whatever you wish to their characters and they automatically have to accept the consequences.
While a player and their character should always be ready to accept the consequences of their actions, it still does not give you as an opposing player free reigns with another player's characters unless they expressively tell you so. It's their character, and you do not have any control over it whatsoever. That's what it'll eventually boil down to.
Of course, any player is always welcome to report any abuse of the "safety net" that the Character Warnings actually do offer for both parties involved. Most kinds of abuse of this "safety net" will quickly branch into metagaming or godmoding. Both of which are against the rules of the server. I will say it again. Don't hesitate to call in a GM if a problem arises and you can't seem to reach an agreement or solution on your own.
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Custom-model characters/NPCs |
Posted by: Kretol - 01-27-2011, 09:56 PM - Forum: Community News
- Replies (1)
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The subforum has opened up!
Players are free to post their ideas. Please keep in mind that it may take a while before a GM responds to any particular thread. In fact, you may never even get a reply. If the idea is something that I am not fond of, I'll probably make a reply and lock it. If it's something that I do not want currently, I'll likely let it sit. Even if it sounds like a pretty decent idea, it may not get a reply until we're set to allow it.
Please keep in mind that more temporary characters/NPCs will likely be allowed than persistent characters at any given time.
If your idea ends up getting approved, I'll probably end up making the character myself, get it set up, then transfer it over to your account.
We'll see how things go!
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Cracking Down on Language Abuse |
Posted by: Kretol - 01-26-2011, 02:26 PM - Forum: Community News
- Replies (15)
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Lately, it has been a bit dismaying to be receiving so many reports of people apparently forgetting about our language rules (among other things), particularly in public channels. Perhaps it's been a result of the lenience of GMs, perhaps something else. Regardless, it isn't something I will tolerate.
Henceforth, do not be surprised if you receive a suspension as a result of carelessly throwing around inappropriate language. It has always been against the rules, but perhaps some people cannot be bothered to learn from verbal warnings, judging from seeing consistent complaints and reports.
It is unfortunate to resort to such a heavy-handed approach, but we apparently must hammer it in to some people's heads!
(Posted via my phone)
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