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Houses and shops in cities
#16
Please note, this idea has nothing to do with anyone claiming houses. It's not player or guild housing I'm suggesting. I am in no way supporting that large amounts of houses should be empties to support players claiming their own separate homes.

People use vacant houses when they are empty today, and nobody has any right to throw anyone out. I'm not suggesting this changes, I'm only suggesting there to be more space for this kind of RP, in cities where this is lacking.
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#17
It is a good idea Zunaj, I understand what you mean. And it can be applied on Orgrimmar but it sort of ends there, and there one would just remove people from like one place in the Draft and one in the Cleft of Shadow. Perhaps moving that questwarlock in Valley of Spirits in with the staff-vendor. I have doubts about doing it in the main 'quarter' of Orgrimmar but not really sure why I have doubts.

Silvermoon - This city lacks the possibility really to do this. Most houses/shops are unique with their NPCs who add character to the place.

Undercity - Could be hard doing this in UC since there really are no houses. I guess once shop could have their NPCs moved but then it would be used as a shop and not as a house.

Thunderbluff - Are there empty tents? Do you really want to RP in an empty tent? If anything I'd like one more larger tent to be added in Bloodhoof Village.

Exodar - I would not change this city in any way.

Stormwind - As stated before, this city got alot-ALOT of empty spacing that could be easily used.

Ironforge - This is probably the city with the most free housing, it's just hard to find them all and spot them.

Darnassus - Very little free space in this place, but RP is never really that thick in this capital so I can those three our four free rooms is enough, no?


(A note on running a shop, I'd say that it's okay to run a shop in a place with one NPC, perhaps two depending on the size. ICly one can just share the space or whatnot. Don't let a measly NPC stand in the way of some good RP.)
(02-24-2012, 10:15 AM)Piroska Wrote: Conspiracy. That's all it is; Kret's afraid that your pure, digital awesomeness would crash the server if it were allowed.
(06-14-2013, 05:42 PM)McKnighter Wrote: Bovel, Lord of Beards

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#18
Bovel Wrote:It is a good idea Zunaj, I understand what you mean. And it can be applied on Orgrimmar but it sort of ends there, and there one would just remove people from like one place in the Draft and one in the Cleft of Shadow. Perhaps moving that questwarlock in Valley of Spirits in with the staff-vendor. I have doubts about doing it in the main 'quarter' of Orgrimmar but not really sure why I have doubts.

NPCs spring to mind in the Drag, the Cleft of Shadow, the Valley of Wisdom, and the Valley of Spirits, that can be relocated without affecting anyone's gameplay negatively. And that's without having gone ingame to search.

Bovel Wrote:Silvermoon - This city lacks the possibility really to do this. Most houses/shops are unique with their NPCs who add character to the place.

I haven't been there to look yet, but a good share of the shops in Silvermoon are built around the standard round-room-with-ramp-to-bed house construction, with some added doodads. Of course, some places are unique and made a difference, and I wouldn't suggest touching either of them.

I'm not really sure if Silvermoon needs this, or if it has enough space already. At least one vacant house springs to mind.


Bovel Wrote:Things about other cities

You raise good points. The most active cities today are Orgrimmar, Stornwind and Silvermoon. And Stormwind doesn't have anything that needs fixing, I think. Maybe an extra home, I don't know if there are any vacant ones. I recall one, but on retail, there was an old lady patrolling in and out of it, I have no idea where she's hanging out on CotH.

In Thunder Bluff, there is one vacant tent that I know of, and with the amount of RP there, I think it will do.

Ironforge, as you said, has enough vacant space, I'll agree. Most don't know about them.

The Exodar... Bleh. Just bleh. Nobody goes there.

Darnassus... I don't know if it has any vacant space. But I think it should definitely have 1-2 vacant buildings, for the few RPers who go there. It is, after all, not a significant effort to move these NPCs.
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#19
To be plain, I don't think we are gonna do much in the way of player housing, yet. If we do something, it will be on our time...

I'm basically trying to get people to quit going on about it. I know other servers offer that junk, but we don't. Sorry.

Maybe some day, but not right now.
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#20
Zunaj Wrote:Ironforge, as you said, has enough vacant space, I'll agree. Most don't know about them.
The most empty houses in Ironforge are in the big pathways between the Great Forge and the Military and Mystic Ward. There are also a few in the Wards themsleves, I think, at the inner walls, but not sure. Ironforge has a lot of space and could provide some great RP.
About Stormwind, I've seen a tailor shop at the Canals empy and I think I have seen a house (or I may be wrong).
Darnassus, what is there to empty anyway?! The whole city is based on two big wooden blocks, making the Tradesmen's Terrace and the Craftsmen's Terrace, the rest is a few trees and the Temple of the Moon, that can't be emptyed I think.
About Exodar... I don't even know this place good enough to talk about.
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#21
Rensin Wrote:To be plain, I don't think we are gonna do much in the way of player housing, yet. If we do something, it will be on our time...

But... That's not even what I'm suggesting here. Please read my posts again, with emphasis on these quotes below:

Zunaj Wrote:Please note, this idea has nothing to do with anyone claiming houses. It's not player or guild housing I'm suggesting. I am in no way supporting that large amounts of houses should be empties to support players claiming their own separate homes.

Zunaj Wrote:What I'm suggesting is not to create vast amounts of houses for people to claim for themselves. I'm suggesting this to add a little more space for this kind of RP in cities like Orgrimmar, where there is(as mentioned above), a whooping total of one tiny vacant building.

I'm not suggesting player housing in any of my posts. It's a topic brought up by other people in this thread, and it's -not- something I support.
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#22
More activity in Orgrimmar? Yesplz!
I'll see about moving a few certain NPCs at some point. If people use the buildings decently and end up being successful with no squabbling, I'm sure we can think about providing more NPC-free places in other cities.
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#23
Here, I'm listing some possible places in Orgrimmar:

Zankaja. Zankaja has a nice little hut, by herself, right between the Valleys of Spirit and Wisdom. Her only purpose is to be part of the Orcish quest to obtain the succubus, I believe... Making her existance rather pointless.

In the Valley of Wisom, Asoran and Magelius serve as general goods and reagents vendors in Asoran's market. Both of these suppliers are easily avaialble in the Valley of Strength, a much more popular trading district, and I doubt many people visit these two.

Gotri is Orgrimmar's bag vendor, and I really can't imagine he gets all that many customers. If needed, he could be moved over to the AH area, where more people will see/use him, too.

Hagrus is a reagent vendor in the Cleft of Shadows, seemingly directed at the warlocks in the neighboring hut, and their students. Yet he occupies a large, separate hut, and I don't see the harm in moving him right across to the warlocks, to hang out with them.

Still in the Cleft of Shadows, Kareth runs his own little blade shop. Competing with the rather well-known blacksmith/weaponmaster/weapon vendor area in the Valley of Honor, as well as a conveniently placed weapons vendor near the Orgrimmar bank, I don't think anyone would miss him. Maybe he could move out, and become part of the weapons shop near the bank?

In the Valley of Spirits, the orc Arnok occupies the smallest troll hut for his first aid practice. Which is fine, but he's likely very rarely visited, and if he's needed, he could just be moved outside, or into a different hut.

There are more, of course, but as stated previously, I don't think it would be a great idea to overdo this. I'm not suggesting you move all of the above either; They're just options.

Hope this helps!
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