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Questions on Necromancy
#31
McKnighter Wrote:I know Nexi and I talked about this, but how does a Necromancer actually raise the dead?

Nexi told me about one 'safer' way of raising the dead; inscribing runes onto the corpse, and then the Necromancer must simply activate them and the body will animate.

But on other methods, such as 'true' Necromancy when the Necromancer actually bind a soul to his or her will, how does one go about that?

-Hurr Derp arcane channeling win?
-Complex Ritual (Like the ones we been seeing in the SC storyline)
-Any other possible ways ???

Also, if there are any back-fires or mess-ups, what could happen to the caster?

In my head I have this odd idea that the more complex something is, the more realistic it is. Taking this into consideration, I say yes, that it should be a complex ritual. The more complex, the better, I say. As for what this ritual would consist of, I say be creative! Take a page out of Lovecraft's books, a horror flick, or real life dark religions. Backfires... well, if you're dealing with souls and dark magic, I can easily see some sort of curse befalling the noobish/arrogant necromancer if he messes up.

And now I have my own question:

According to the WoWRPG book, "Magic & Mayhem", pages 95 and 99, Necromancers can store their undead constructs in the Nether, and recall them at will.

Soul Preservation: Sends undead into stasis in the Twisting Nether.
Recall Undead: Brings back undead sequestered in the Twisting Nether.

My question is, should such spells be allowed? I can easily see it being abused, but so can pretty much everything, no? The trick is to create some sort of drawback to using such things. With this I'd probably say the number of constructs you can store, and you have to tell the people around you that you even have any stored, like what we do with the warlock's demon circle spell and soulstones. Can't use it if you don't tell people OOCly that you've made one somewhere.

What do you think?
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#32
Bump.
[Image: Ml7sNnX.gif]
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