01-19-2011, 10:30 AM
For once, probably some one who is glad the Cataclysm update for Conquest of the Horde. I've had the chance to play on retail and see for my self what is good and should be kept. Firstly, Cataclysm provides much more lore about Warcraft from level 1-60 and 80-85. So I would advise doing the quests and making sure ALL quests are 100% intact, atleast mob wise. Cataclysm is full of huge quest chains so if a quest no longer functions it would mess up loads of other quests. With that said, be careful what quests you do because some phasing is faction based, so once you are phased and lets say you've taken over a Horde/Alliance camp you will only see other players who have done that too in that area.
The new quest chains are perfect for leveling, with the new guild perks, and the heir looms you can at least level 30% faster anyway, and I've noticed even 5% faster out levels you to your quests pretty quickly. The reason I think the level rate should be left alone as it is, is because these new quests are very RPable if you stay true to your character. Heck, it could mean you level a lot slower, but as I have done so on retail, leveling in groups and RPing every bit you can develops your character so much. I have noticed that because of our style of RP, characters develop very slowly and sometimes you lose the feel of adventure.
Bringing the new cap to 60 rather than 50 for non-approved characters is also a change worth considering. You get your Azeroth Flying License at level 60 for 200g. This means that getting to RP locations is easy and you can also get to the spots in the moutains. Also grants easier access to NPCless areas such as; Ahn'Qijari, Zul'Gurub, Ruins of Lordaeron, and Ruins of Gilneas.
People adventure when in Azeroth, please! It's a thing worth considering. There are TONS of RP spots you can access on foot. And I am sure people will encounter each other on their adventures, be it two rival groups meet and there is a conflict, or they team up against a greater threat? Or you could meet new people, form an alliance for some time and help each other do what you need, then eventually parting ways knowing that you have some people you can rely on for future RP. If no one thinks their characters would adventure with yours and you seem like there is no one to do it with, hire mercs. They need a job and there are plenty to go around. Hehe.
There are so much lore on classes now and hybrid classes that I think we could possibly take a more Oblivion view on classes. Yes it sounds crazy.. hybrid classes it's never going to happen. But hear me out. I have thought about this and looked on possible ways to abuse it. The biggest issue was people taking on too many skills and trying to act like super heros. So, we make a selection of skills to use, and then put a cap on the skills you can pick. You could even change it so different aspects are dealt separately.
Example:
Race:
Human
Dwarf
Night Elf
Gnome
Worgen
Orc
Undead
Troll
Tauren
Blood Elf
Goblin
These each have their own little skills, perhaps. But I can see why you would leave races as all equal aswell.
Base Class:
Rouge
Warrior
Paladin
Warlock
Hunter
Druid
Shaman
Priest
Death Knight
Mage
This is where you get your main class attributes, like stealth or what armour you wear etc etc.
Abilities:
Follower of the Light
Fel User
Arcane Caster
Assassin
Weapon master
Swordsman
Armourer
Theif
Illusionist
Marskman
Keeper of Nature
Elementailist
Feral Spirit
Tamer
Shadow Wielder
Necromatic
Will Power
All of these have different abilities but none are better than the others. People could pick a combination of 5 of these. This means people get much much more diverse characters. Assassin Priests, they make total sense because who would suspect a priest? Shamanic druids, many npcs are already shaman/druids. A shadow hunter, or a hunter with shadow/necromancer influences. However, these skill would be for approved profiles only, you start off as your base class.
Now, if people want to do a character progression which has meaning, don't jump on .lo rp straight away.
If we could make it so people learned all the flight paths, or possible only approved profiles, please do so. There are loads more flight paths making it easier to get to RP locations.
Please drop the costs for riding. And increase drop rate as well.
Cataclysm has many opportunities for neutral and horde/alliance RP. And if you don't want to fight other players, there are plenty of decent quest chains. But please remember that the horde and alliance both hate each other, that the Horde is falling apart and there could be many conflicts within the same faction, and that the Alliance have even more reason to hate the Horde.
Worgens, please for the love of your own decency here, do not walk around in worgen form casually.
That is all I had to say on Cata.
The new quest chains are perfect for leveling, with the new guild perks, and the heir looms you can at least level 30% faster anyway, and I've noticed even 5% faster out levels you to your quests pretty quickly. The reason I think the level rate should be left alone as it is, is because these new quests are very RPable if you stay true to your character. Heck, it could mean you level a lot slower, but as I have done so on retail, leveling in groups and RPing every bit you can develops your character so much. I have noticed that because of our style of RP, characters develop very slowly and sometimes you lose the feel of adventure.
Bringing the new cap to 60 rather than 50 for non-approved characters is also a change worth considering. You get your Azeroth Flying License at level 60 for 200g. This means that getting to RP locations is easy and you can also get to the spots in the moutains. Also grants easier access to NPCless areas such as; Ahn'Qijari, Zul'Gurub, Ruins of Lordaeron, and Ruins of Gilneas.
People adventure when in Azeroth, please! It's a thing worth considering. There are TONS of RP spots you can access on foot. And I am sure people will encounter each other on their adventures, be it two rival groups meet and there is a conflict, or they team up against a greater threat? Or you could meet new people, form an alliance for some time and help each other do what you need, then eventually parting ways knowing that you have some people you can rely on for future RP. If no one thinks their characters would adventure with yours and you seem like there is no one to do it with, hire mercs. They need a job and there are plenty to go around. Hehe.
There are so much lore on classes now and hybrid classes that I think we could possibly take a more Oblivion view on classes. Yes it sounds crazy.. hybrid classes it's never going to happen. But hear me out. I have thought about this and looked on possible ways to abuse it. The biggest issue was people taking on too many skills and trying to act like super heros. So, we make a selection of skills to use, and then put a cap on the skills you can pick. You could even change it so different aspects are dealt separately.
Example:
Race:
Human
Dwarf
Night Elf
Gnome
Worgen
Orc
Undead
Troll
Tauren
Blood Elf
Goblin
These each have their own little skills, perhaps. But I can see why you would leave races as all equal aswell.
Base Class:
Rouge
Warrior
Paladin
Warlock
Hunter
Druid
Shaman
Priest
Death Knight
Mage
This is where you get your main class attributes, like stealth or what armour you wear etc etc.
Abilities:
Follower of the Light
Fel User
Arcane Caster
Assassin
Weapon master
Swordsman
Armourer
Theif
Illusionist
Marskman
Keeper of Nature
Elementailist
Feral Spirit
Tamer
Shadow Wielder
Necromatic
Will Power
All of these have different abilities but none are better than the others. People could pick a combination of 5 of these. This means people get much much more diverse characters. Assassin Priests, they make total sense because who would suspect a priest? Shamanic druids, many npcs are already shaman/druids. A shadow hunter, or a hunter with shadow/necromancer influences. However, these skill would be for approved profiles only, you start off as your base class.
Now, if people want to do a character progression which has meaning, don't jump on .lo rp straight away.
If we could make it so people learned all the flight paths, or possible only approved profiles, please do so. There are loads more flight paths making it easier to get to RP locations.
Please drop the costs for riding. And increase drop rate as well.
Cataclysm has many opportunities for neutral and horde/alliance RP. And if you don't want to fight other players, there are plenty of decent quest chains. But please remember that the horde and alliance both hate each other, that the Horde is falling apart and there could be many conflicts within the same faction, and that the Alliance have even more reason to hate the Horde.
Worgens, please for the love of your own decency here, do not walk around in worgen form casually.
That is all I had to say on Cata.
"Even a stopped clock, tells the right time twice a day."