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Cressy Ponders.
#1
Here I am. I feel like I am a stand still and I don't know what to do.

After trying to gain enough (re)interest in the Defias storyline, I have discovered that the ones who were interested, are not as interested anymore or have even temporarily removed themselves from the server. Now, I am clueless to what to do. I don't want to force people into joining a storyline that isn't something they want to do, but I don't want to give up all the time I did prepping the event line. Should I postpone it again? Should I hand it off to another staff member who players will be more willing to back? Or should I just give up on the hope that people would want to do the storyline?

No, this isn't a post for pity or for sympathy because people are not interested in the storyline. I really just want to know. If the general census is to drop the idea, I want to move on and find something that people would want to join and be an active member of. I want to create a fun atmosphere, ya know?

Anyways.

What do -you- think I should do?
[Image: anigif_mobile_9893b2566588ab845c7985f71769a9f2-7.gif]
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#2
To be honest, my main problem with the Defias storyline is how restrictive it is. Yeah, I know some restrictions are needed, but is there any real reason why our characters would have to die by the end or be forced to be cutpurses? Why can't we have Defias wizards and whatnot?

That's just me, anyway.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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#3
(05-03-2012, 01:53 PM)CappnRob Wrote: To be honest, my main problem with the Defias storyline is how restrictive it is. Yeah, I know some restrictions are needed, but is there any real reason why our characters would have to die by the end or be forced to be cutpurses? Why can't we have Defias wizards and whatnot?

That's just me, anyway.


Yeah, I know. I've had people complain about the restrictiveness of the storyline. I understand why, but the main aspect of the event is to try and teach people the art of assassination and to try and take down the noble houses. While, wizards and what not could be fun, the issue is that I cannot do all the classes for mage AND the rogues. It would be too much for me to take on.

And finally, the reason we set it up so that they either must die or be saved or what have you..Is easy. We don't allow players to be aligned with hostile factions. The ones that are aligned, have had their reps modified so they are unable to go into cities.

This is actually the same as the Scarlet storyline if you were there for that. I designed it specifically for them to either be redeemed or to die. Just how things roll.
[Image: anigif_mobile_9893b2566588ab845c7985f71769a9f2-7.gif]
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#4
If you have even two or three people, go ahead with the story, maybe scale it down and make it more personalized, but go ahead.
All makt åt Tengil, vår befriare!

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#5
I don't really know what the storyline is, honestly, nor how it works. However just from reading this, it sounds pretty interesting to me.
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#6
What bothered me about the storyline was how you handled your first attempt. I won't deter anyone from it as I -encourage- anyone who hasn't Rped with you to do it for a while because it will change how they do things. Cressy has had a profound effect on what I do, but I disagree with how you handled the last event. The fact that you have to make a char that is throwaway is less inviting and doesn't lead to immersion. I'd suggest opening it up in a way where people could join on their mains. If not. Make a SI:7 with james bond music. it will take over.
The Family Tree

TheBook of ThePharaoh

Pharaoh's Colosseum

The Four Suns Inn

"What are we, as role-players, if not authors in real time?" - MrBubbles

"I've always treated Role-play as Collaborative Writing. Co-authoring the stories of your characters, alongside other people." - Flammos200
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#7
I think hostile factions should be handled with a bit of salt grain, then. I mean obviously a Defias can't waltz into Stormwind and all that, but you know how many people can you identify as a Defias when they aren't wearing their bandit masks? Defias characters could be kept around beyond a storyline so long as they protected their identity. Its not like we're all RPing the next Edwin Van Cleefs here.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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#8
I agree with Cappn rob defias are identified by the tattoo on their hand no? That can be solved by gloves. It's the same as being a mage or something... no one can tell unless they are able to see the signs (in that case, sense arcane. maybe a bad analogy). Or that you cant tell if someone is part of some sort of club just by looking at them (the first thing that comes to mind is the warlock in ogrimmar that was part of the burning blade, for one of the early Horde quests) So I think that the Defias characters should be keepable and could even lead to interesting events in the future where the surviving characters perhaps train a new generation. Of course if they run around stormwind shouting that they are defias they will be ICly killed
"Do not be fooled if you hear laughter, or happen upon a smile. There is no happiness or merriment here."
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#9
Except that it is against policy.

This was supposed to be an exception, just like when we did the Scarlets.

[Image: anigif_mobile_9893b2566588ab845c7985f71769a9f2-7.gif]
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#10
It's kinda like...

I see it as this. You're giving people exceptions, and it doesn't look like that it's well liked, because it isn't the exception they'd want? I mean, I can understand people wanting to play the characters long term, but that option is available through becoming possibly "redeemed", otherwise after the penultimate goal; their -eradication- (being that they are a hostile faction and would be hunted by anyone who isn't one of them) they'd have to die or become one of the nameless NPC rabble of Defias.

However, I think it should still be held. Although I won't attend (due to time issues, including APB which is my time-sink lately) I think those that -will- attend will enjoy it. It might even make for a more well-knit scenario.
[Image: desc_head_freemasons.jpg]

△Move along.△


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#11
The main problem I had with the Defias storyline (and this is universal to nearly everything. Guilds, events, stuff that goes way beyond the Defias) is that it violated Krent Policy #27, which states;

"Krent will not, shall not, for any reason, create a new character solely for the sake of joining a guild, storyline, or trend."


In other words, I create the character first and only participate in stuff that fits them. I am very much against the idea of creating a character that will only be useful in a certain guild or storyline. "Throw away" characters are something I very much try to avoid making, and it seems like the Defias event requires just that.

I don't mean to brag (But I will!), but I very, very rarely create new characters. This is because I take character creation very seriously. As of this generation of COTH, I only have 2 characters; the max I ever had was three. When I sit down to think up of a character, I try to make sure that they're going to have a looooooooooot of mileage behind them. Its not something I do lightly.

I know many people will disagree with me on this (nearly everyone I know is swimming with alts), but I think having less characters and more focus leads to more rewarding RP. That's just my personal opinion, though.

...so that explains why I'm not picking up no red bandanas or walking around with no Scarlet insignias.

Sorry, Cress :(
Spoiler:
[video]www.youtube.com/watch?v=RrkzIN2eP0U[/video]

"What a mess we made, when it all went wrong..."
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#12
Maybe policy can change, then.

WHO KNOWS.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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#13
It does sound interesting and I am tempted to join. My main problem is the time events are usually hold at. I can't stay up until the early morning if I have to go to work the next day.
And I guess I am a bit hesitating since you never know if you start liking playing a char during the event and aren't allowed to keep playing her.
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#14
Just to clear up a little of the confusion going on here:

You'd still be able to play the character after the event had concluded, you just wouldn't be able to play them still being aligned with the Defias Brotherhood. If you made a thug called Chad for this, and progressed through the storyline, you would have three options when the end came (as I understand it). Either Chad continues his wicked ways and dies, continues his wicked ways and becomes an NPC who you are unable to play, or he gives up his life of (open) crime, renounces his ties to the Defias, and goes on his sweet little way to wonder why he was given such a terrible name.

Chad could even carry on being a petty thief, or move on to bigger and better things, serving Fel-sworn in not-Caer Darrow. He just can't have ties to the Brotherhood anymore.

I would sign up to this if it ran at times I'd be available, but sadly, it doesn't!
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#15
(05-03-2012, 09:49 PM)Krent Wrote: I know many people will disagree with me on this (nearly everyone I know is swimming with alts), but I think having less characters and more focus leads to more rewarding RP. That's just my personal opinion, though.

I swim in alts, and would still agree with this. Though to be fair to my fellow altoholics, I don't think there are people churning out alts just cause. All of mine were ideas that I indeed wanted to see used long-term, and many just didn't work out for a variety of reasons.

In relation to the Defias stuff, I'd say go for it even if you don't have many people. I notice that the more people you get signing up, the less active it appears to be, because people will drop out from either quickly losing interest to another endeavor, to the group being too large and feeling like during events they get little attention, or for any other reason under the sun. If you have 2-5 dedicated people to the RP, do it, and I'm highly certain in the long run you'll enjoy the experience more as a coordinator. Less people whose schedules you have to work around, and less people complaining about events they aren't even attending.

I'd say it's especially true for very specific guilds in terms of membership. I'm going through this now with the Bloodpaw. I should have just made it open to any character instead of just undead, but on paper I just really liked the idea of a deader crew. With a few upcoming ship-based guilds, it doesn't make sense to change it now though. Just gotta hope people will log, or just have the Captain start adventuring on his own.

Summary: Get a couple dedicated people and do the storyline. You seemed extremely excited the first time you asked me about it, and if it is something you will enjoy, I think it will be well worth it. :3
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