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DKs can no longer summon their armor
#91
Think of DK's how Dorothy thought of the Wizard of Oz. She saw the big head and went "FFF scary big powerful person.." Then she found the real one, and no longer was afraid. (Sorry for a lack of picture, would have been better that way but I'm no go at photo's *nod nod*)
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#92
Krent Wrote:I see people going up to Death Knights all the time and being all "O hai whassup mangk". The reaction should be "GET THIS WALKING ABOMINATION OUT OF THE CITY BEFORE IT KILLS EVERYONE!!". And when engaging in combat with a DK, a character should assume the worst.

While I understand your point about how the reaction to a formerly nearly unkillable killing machine is a little docile, I believe this to be more an OOC fault as I think a few of us in the community might not exactly have the courage to change OOC fact to IC action, as it would essentially make it so that their DK gets no RP except for being yelled at or joining evil causes and getting used and... Yeah, I hope you get my point. I'm not saying it's wrong, but I feel that it would simply leave there to be no point to playing a DK unless you RPed with other DKs or evil guilds or went rogue and decided to kill everybody, which, sadly for CotH, those three aren't so common outside of storylines. Point being: It's more to make it so DKs aren't scrounging for RP rather than to actually follow IC action. Not saying I do this myself, but meh.

As for engaging a DK in combat... That's a whole different story. Imagine it this way.

Mr. Fred the Farmer has a Death Knight in his field of crops, hacking away at the season's corn.

Mr. Fred the Farmer knows that Death Knights are a force to be reckoned with, and so his peasantly smarts tell him to not face him or he'll likely get mercilessly slaughtered. I mean, his cousins up in the Scarlet Enclave were murdered by these guys.

Mr. Billy Bob the Player hasn't exactly been in a situation of facing a killing machine and debating whether it's smart or not to attack it. Mr. Billy Bob the Player hasn't felt that fear, that anguish and sorrow that accompanies the sight of a Death Knight. Mr. Billy Bob just knows that if Mr. Fred the Farmer rolls high enough, he can stave the unholy monstrosity from his farm.

Mr. Fred the Farmer decides instead to make a heroic stand with his pitchfork and a torch. Miraculously, he stabs the Death Knight with the pitchfork seven times and bangs him over the head with the torch three, and next thing he knows he's got a Saronite-plated body in his fields. Did anyone observing mention the fact that Mr. Billy Bob the Player rolled over 80 with every shot?

It's the fact that the player of said farmer has never had to feel the inner pain, sorrow, anguish, vengeance, and most heavily -fear- of the sight of a Death Knight, so they just assume that said farmer wants to avenge their poor, poor cousins from the Scarlet Enclave over running for his life to seed corn another day.

(To note, this example is a made up scenario. If this has actually happened, I am -not- referring to said scenario at all. You never know.)

But, it seems the topic is being derailed! I digress!

DKs Summoning Steeds: Been Proven

DKs Summoning Weapons: Iffy at best, and some things point towards possibility, but there's no -solid- evidence... Why would a Death Knight be away from a weapon anyways?

DKs Summoning Armor: Either Blizzard's mechanical failures, or the fact there's even less evidence for this one than the above. Needless to say, why would a Death Knight need to summon his or her armor... That means he/she'd be walking through territory that is ambush and battle-savvy without armor, which is... A dumb move in itself.

Hope people forgive me for the possibility of huge post derailment right above there!

Anywho, I sadly must go get ready for SCHOOL. ONE MORE WEEK.

I'll see you lot later! /endrant
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#93
[Image: train_derail.jpg]

Woops, derailed post.

But I find this rolling stupid. I wouldn't attack a Death Knight with a farmer. (And I would deny anyone right to attack my own Death Knight if they're armed with pitchforks too, because that's plain stupid. Or give them a Character Warning and warn them beforehand.)
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#94
The problem is that people play Death Knights like they're regular {RACE} a lot of the time. I'm not going to tell people how to RP 'em, but you don't really see DKs dealing with their Death Knightness. "I died, and was forced to watch myself kill innocents and crap against my will, and even though in life I was ostensibly a hero it hasn't really phased me, y'know?" Death Knights, despite all they've gone through and what they are, are just normal characters to everyone and that's not really true. But yeah, y'know. Dat train.
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#95
(06-01-2012, 09:42 AM)Aadora Wrote: Haven't seen any humans fly in warcraft?
Dark moon fair cannon game.

Thought about it and isnt the Death Knight weapon of choice, the runeblade, an extension of thier soul? I ask because that might give credit too the flying rune weapon.

And while I'm thinking about it, is there any lore revealing the use of runes or runic magic by non-deathknight or necromancer like characters?
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#96
Leir. my DK has a ghoul 'Squire' named Earthflayer. If Lier needs to be unarmed, Earthflayer will carry his blade. if Leir wants to not make a huge scene by showing up in massive plate, Earthflayer will drag a coffin full of Leir's armor behind him. The ghoul rarely enters settlements, as not to create a "OMG SCOURGE FLEE!" scenario, but he's usually within shouting distance of the city gates, and it's possible Leir could contact him remotely, but I haven't thought much about that.
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#97
(06-03-2012, 11:24 AM)flammos200 Wrote:
(06-03-2012, 09:27 AM)Loxmardin Wrote: Does WoW have some sort of equivalent to the bag of holding? I don't think it'd be completely implausible to have some form of container enchanted to allow it to carry larger items. Though this does not substitute for summoning, it could potentially allow DKs (and others, for that matter) to carry their armour around without having to wear it constantly.

Just so the option's there.

I don't know if it's plausible, mind. Judging by how magic in this universe works, though, I say it should be a possibility at least.

Actually, it does. Portable Holes, which are handkerchiefs made of Ashenvale spider silk, since the spiders lived around Moonwells and became changed by them. High Elves and magi collect the silk and weave it into prtable holes. The actual Lore says...

"A portable hole is a circle of cloth woven from the silk of spider in Ashenvale influenced by the proximity of the moonwells. Strands of ether and starlight strengthen the silk. Secret groups of high elves and humans venture into the forest to harvest the silk.

Opened fully, the cloth creates a circle 6 feet in diameter, but it can fold small enough to appear as a handkerchief. When spread upon any surface, it causes an extra dimensional space 10 feet deep to come into being. The hole can be picked up by taking hold of the cloth and folding it. Either way, the entrance disappears but anything inside remains.

The only air in the hole is that which enters when the hole opens. It can sustain one Medium creature or two Small creatures for 10 minutes. The cloth does not accumulate weight."


Also, putting armor on tends to be a good equalizer, so it's none too OP. /shrug.

Sorry to bump this thread, and for something so off-topic... I was just curious where this lore is from. I'd be interested to read more of things like this.
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#98
Actually, isn't summoning armor permitted for all classes through the rules of the variant system? CotH has taken the stance, if I'm not mistaken, that what you can do in-game you can do in-character. We can quickly change our clothing or armor in-game, provided we are not in combat.

In terms of balance, I do not see why it's an issue. Firstly, there are many classes that require no equipment, and so are always combat-ready. Pretty much every caster class, Runemasters, anyone who wants to say they're an unarmed combat specialist, and so forth. Additionally, the implicit issue that it's "overpowered" seems rather...quaint. In roleplay, balance isn't a priority; one might also argue that it's overpowered that a mage can conjure instant projectile weapons and a warrior cannot.

I'll admit, I've done this on both my death knights - on Kelia, just because having to RP putting on armor without breaking immersion is a massive pain, and on Iliel...it's rather a facet of her character that she prefers not to have polite chats in the guise of a tank with legs.
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#99
That's taking a rule waaaay out of context, methinks. In that case, it's a limitation because there isn't an animation that shows you removing the armor or clothing, because from a gaming standpoint that'd be impratical.


Although. It would be sort of awesome to see in some sort of game, along with actual wear and tear to armor.
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I think that Terra Online will be the first ones to think of that. They've already really revolutionized the combat system so that your not just rolling a dice and hoping to hit anymore.

To that end, Terra online is like a videogame MMO on the PC. They even have a setup so that you can use a game controller with a usb connector to play the game.
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Well, there are still dice rolls involved in TERA. Crafting, resisting/dodging etc...
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