08-28-2012, 05:57 AM
Evening, friends!
As of late I've been a bit under the weather, and re-adjusting to my new college schedule has proved a little rough. I'm not out, however; I'm slowly getting into the swing of things, heh.
As I've been idle though I've been pondering some new ideas in terms of stuff for me to run on the server. And here's where I come to an issue-- though I do enjoy Northwind, it is indeed a bit time and energy consuming. In short, it is difficult for me to run anything else if I am running Northwind events, due to how unpredictable the time is for them and how intensive they are for me to run.
But, on the same token Northwind seems to have gotten some -really- good reception; probably the most successful of my events thus far, in all honesty.
My dilemma falls to this. Should I give Northwind a break to pursue other ideas? My idea would be to throw Northwind on hold after completing X amount of the current events and then look into another idea.
I guess it would be good to explain what I would wish to replace Northwind with first, to give an idea of my intentions here. Effectively I have been rather inspired as of late (mostly by hearing about evil guilds and such concerns) towards looking to... well.
Not an evil guild. But one of immorality; less about seeking destruction or wrongdoing and more upon personal gain. Akin to pirates in terms of morality, not a cult. My desire is to resurrect the Hunter's Moon (formerly used scarcely for Dungeoneer and some other minor events), and see how the draw would be towards them. For those not in the know (that's most of you-- again, they were -never- used to the full intention I wished them to be), Hunter's Moon is effectively a mercenary organization of sorts, operating in neutral regions of the world mostly from the deck of an airship, lorded over by a wealthy 'businessman'.
While the guild was most heavily used for treasure hunting events in Dungeoneer, they were also involved in smuggling and a few more grandoise schemes, including providing heavy armed support in return for a fair sum of coin for organizations of less fond merits. What I'm getting at is a general mercenary / criminal guild, focusing primarily on attacking NPC targets with a slant towards the extravagant where methods come in. Parachuting down onto a noble estate to raid it, attacking goblin cargo ships with weather machines, creating various weapons of grand scale, so forth.
So... in a way, a pirate-ish guild with the aesthetic opulence of nobility and an airship instead of a normal vessel. With a corporate ranking scheme and exterior facade, while permitting bar brawls and promoting a life of decadence for those aboard. Basically a guild which I think would have a much more 'fun' and uplifting tone to it, and with a motive easy for characters to run with-- simple greed for gold and power.
So I'm not sure how well that was all phrased since I've been writing it with loud music booming in my ears (intentionally for the moment), and rushing since class is soon. But give me an idea of what you think, yeah? I'd be really interested in seeing some interest for this, since it's an idea I've had for a while and would like to see reaching fruition.
As of late I've been a bit under the weather, and re-adjusting to my new college schedule has proved a little rough. I'm not out, however; I'm slowly getting into the swing of things, heh.
As I've been idle though I've been pondering some new ideas in terms of stuff for me to run on the server. And here's where I come to an issue-- though I do enjoy Northwind, it is indeed a bit time and energy consuming. In short, it is difficult for me to run anything else if I am running Northwind events, due to how unpredictable the time is for them and how intensive they are for me to run.
But, on the same token Northwind seems to have gotten some -really- good reception; probably the most successful of my events thus far, in all honesty.
My dilemma falls to this. Should I give Northwind a break to pursue other ideas? My idea would be to throw Northwind on hold after completing X amount of the current events and then look into another idea.
I guess it would be good to explain what I would wish to replace Northwind with first, to give an idea of my intentions here. Effectively I have been rather inspired as of late (mostly by hearing about evil guilds and such concerns) towards looking to... well.
Not an evil guild. But one of immorality; less about seeking destruction or wrongdoing and more upon personal gain. Akin to pirates in terms of morality, not a cult. My desire is to resurrect the Hunter's Moon (formerly used scarcely for Dungeoneer and some other minor events), and see how the draw would be towards them. For those not in the know (that's most of you-- again, they were -never- used to the full intention I wished them to be), Hunter's Moon is effectively a mercenary organization of sorts, operating in neutral regions of the world mostly from the deck of an airship, lorded over by a wealthy 'businessman'.
While the guild was most heavily used for treasure hunting events in Dungeoneer, they were also involved in smuggling and a few more grandoise schemes, including providing heavy armed support in return for a fair sum of coin for organizations of less fond merits. What I'm getting at is a general mercenary / criminal guild, focusing primarily on attacking NPC targets with a slant towards the extravagant where methods come in. Parachuting down onto a noble estate to raid it, attacking goblin cargo ships with weather machines, creating various weapons of grand scale, so forth.
So... in a way, a pirate-ish guild with the aesthetic opulence of nobility and an airship instead of a normal vessel. With a corporate ranking scheme and exterior facade, while permitting bar brawls and promoting a life of decadence for those aboard. Basically a guild which I think would have a much more 'fun' and uplifting tone to it, and with a motive easy for characters to run with-- simple greed for gold and power.
So I'm not sure how well that was all phrased since I've been writing it with loud music booming in my ears (intentionally for the moment), and rushing since class is soon. But give me an idea of what you think, yeah? I'd be really interested in seeing some interest for this, since it's an idea I've had for a while and would like to see reaching fruition.