Conquest of the Horde

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Exactly :) Territorial disputes over this place could be so much fun!

And heck, fun for all character archetypes too. Examples :)

Lawfull good: Tries to purify the town, and convert the resident's, and tries to set up a lawfull community, with a player built guard.

Lawfull neutral: Tries to set up a tax based system, such as a toll on passing into the town, essentially trying to make themselves their own tiny monarchy, with them perched on top.

Lawfull evil: Tries to controll the resident's through a campaign of fear and deterrance, having the bigger force allowing them to stomp out those who don't bow down and accept it.

Neutral good: Tries to make their way through the town, maybe convert some resident's to their beleif's, such as the light, but prioritises staying alive over peace.

True neutral: Makes the best of it

Neutral evil: Tries to climb to the top of the food chain, by subterfuge, bribery and general slimyness. Think wormtongue of lord of the rings, would be fun to play hehe :P

Chaotic good: Tries to overthrow the town in the name of their beleif's, and chase outta town anyone who get's in the way.

Chaotic neutral: Makes a living for themselves, revelling in the chaos of the town, and keeping themselves as number one, out of harms way.

Chaotic evil: Tries to forcefully convert the populus of the town to obey, and attempts total controll of the town, including capturing passer's through the town for ransom.


See :) Some could simply try to survive the town, some would be comfortable, and some would try to change it to suit their needs. The chances of having the power to overthrow the town entirely would be slim, and eventually anyone who did try it would eventually have to back down once a big enough following of the other kind happened. I would love to visit this town, where a group of hardened paladin's have instilled lawfullness on the town, and then return a few weeks later to see the same paladins forced to obey the rule of a chaotic evil group who managed to claim power over the place. All the while neither notice the growing power of a group growing wealthy from the conflict, who then use their influence to take part of their town themselves. To me, this sounds like a great bit of fun :)
You know, I suggest we just take this up in our own hands, we don't need approval from the GM's to RP, right?

Lets just find a location, dub it our little town, and begin the RP. If we don't do something, then I don't see how this will kick off from being an idea, to actual RP. Hell, I say we all make clean slate characters for the first time around, just as a trial run, before we bring approved profile characters and such into there, due to the high chance of being mugged and killed, or something of the sort.
Im perfectly willing to do this, the only thing I hoped to get was a portal to said location, as i'm afraid without easy access, people will simply lose interest. If there was a portal to just outside the place, then that's all I think it would need, not any kind of buildings added.
The island I think you're referring to, is off the coast of the Theramore area, before the restart GMs had removed all the mobs, but now there's like masses of level 60 elites on it. Dragons, I believe.
Alcaz Island! That's the name.


It's in Dustwallow Marsh, if that's the island you're referring to, then it'd need to be cleaned of all the dragons.
Ooh. Sounds good. So I guess I better ask then, If a GM sees this, there seems to be a good amount of support for it, and would only require an OOC portal, and to remove the dragon mobs. Here's hoping hehe. :)
Dragonkin and Naga. Perhaps a few Trolls. The island holds no purpose nowadays, I don't believe any quests are affiliated with it's shores, and to my knowledge no lore figures reside there. I can't see a use for it in Cataclysm, except for the slight possibility of it being a Horde base for Theramore attacks, or another Alliance port.

I'd say we clear it, personally.
Do those two mobs have unique drops that you couldn't get from others?
I checked it out. There's nothing different about the place. It's safe to be cleared.

There's nothing worthwhile from these mobs that you couldn't get elsewhere, like in the level 60 raids. Anything you are unlikely to receive, can be attained in the raid dungeons at better quality, with the same models.

So nothing unique.
Also, in that place between Dun Morogh and the ocean (if you look on map, there's a giant space of nothingness) there's a little area cleared of snow, but without anything there. We can possibly put something there and act like it's maybe Dragonblight, or something.
Miah Wrote:I think the fact that people would be scared to RP there is a GOOD thing. Its world of WARcraft, and right now I feel just a bit too safe that no harm can ever come to me unless I go out specifically to get into harm in RP. I would like a place where it could happen when I'm not expecting it. The whole character warning system would still apply, giving you the right to skip town if you got in trouble. But heck, if a guild organises a rout on the town, they would have to realise there is a good chance that some of their members could be killed, which i think would deter anyone from just waltzing on in and saying "Right you lot, paladins are here, disperse now Plz..." after all, players would not have to be the only IC inhabitants, we could scatter NPC thugs about the place, meaning that it would have to be quite a monumental raid to take the place. :)

Even if a good guild, or an evil guild, tried to establish control over the town, doesn't that sound like some truly Epic RP? Criminal town gets taken over by zealot paladins, and the criminals form a rebellion? Or Evil guilds battle for control of the town amongst one another for their own means. I think it would form some awesome, almost gang based rivalries between bands of ruffians and scallywags :D

It seems less like a lawless area and more like an anti-good area that can be taken by a large force. Perhaps without the thugs this may work, but otherwise you'd just get a bunch of evil riffraff that would use the NPCs to their advantage in any roll fight that may ensue.

Otherwise I say yay to this. What's the point of being a paladin that doesn't have anything they can fix?
I'm not sure if it'd be good to clear away mobs, though. I mean, while we could make that place a lawless town there, by lore standards it might be a place of their territory. It's hard to explain, but is there a reason why that place shouldn't have those mobs ICly?

There are some interesting places that are empty but couldn't be entirely lawless, or at least, it would have to be secretive. The place leading into Scholomance is an empty town, so is the ruins of the Scarlet Enclave, complete with buildings too.
Before the restart Alcaz island was completely wiped of all mobs, I guess no one has got around to clearing it after the restart.
Yeah, I heard they were not originally there, but were left there after an event. May be wrong though. Either way, when i say lawless, i don't mean a kind of never-land world where there are no rules ever. I mean, your characters would have no rules set on them, so that if your the kind who WOULD find a hive of criminal activity, and try to bring order to it, you could give it an attempt.

And the NPC's, if there is even a need for them, would be neutral neutral. As in, start a fight, they will run, or not take sides. Cause they have no business helping.
The mobs are there due to Varian Wrynn being held there, and the retail event that brought him back after he was split into two people by Onyxia. Naga ended up attacking the island too and things gotreally confusing and stuff. But theres no reason for them to be there still.
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