10-23-2010, 06:15 AM
Exactly Territorial disputes over this place could be so much fun!
And heck, fun for all character archetypes too. Examples
Lawfull good: Tries to purify the town, and convert the resident's, and tries to set up a lawfull community, with a player built guard.
Lawfull neutral: Tries to set up a tax based system, such as a toll on passing into the town, essentially trying to make themselves their own tiny monarchy, with them perched on top.
Lawfull evil: Tries to controll the resident's through a campaign of fear and deterrance, having the bigger force allowing them to stomp out those who don't bow down and accept it.
Neutral good: Tries to make their way through the town, maybe convert some resident's to their beleif's, such as the light, but prioritises staying alive over peace.
True neutral: Makes the best of it
Neutral evil: Tries to climb to the top of the food chain, by subterfuge, bribery and general slimyness. Think wormtongue of lord of the rings, would be fun to play hehe :P
Chaotic good: Tries to overthrow the town in the name of their beleif's, and chase outta town anyone who get's in the way.
Chaotic neutral: Makes a living for themselves, revelling in the chaos of the town, and keeping themselves as number one, out of harms way.
Chaotic evil: Tries to forcefully convert the populus of the town to obey, and attempts total controll of the town, including capturing passer's through the town for ransom.
See Some could simply try to survive the town, some would be comfortable, and some would try to change it to suit their needs. The chances of having the power to overthrow the town entirely would be slim, and eventually anyone who did try it would eventually have to back down once a big enough following of the other kind happened. I would love to visit this town, where a group of hardened paladin's have instilled lawfullness on the town, and then return a few weeks later to see the same paladins forced to obey the rule of a chaotic evil group who managed to claim power over the place. All the while neither notice the growing power of a group growing wealthy from the conflict, who then use their influence to take part of their town themselves. To me, this sounds like a great bit of fun
And heck, fun for all character archetypes too. Examples
Lawfull good: Tries to purify the town, and convert the resident's, and tries to set up a lawfull community, with a player built guard.
Lawfull neutral: Tries to set up a tax based system, such as a toll on passing into the town, essentially trying to make themselves their own tiny monarchy, with them perched on top.
Lawfull evil: Tries to controll the resident's through a campaign of fear and deterrance, having the bigger force allowing them to stomp out those who don't bow down and accept it.
Neutral good: Tries to make their way through the town, maybe convert some resident's to their beleif's, such as the light, but prioritises staying alive over peace.
True neutral: Makes the best of it
Neutral evil: Tries to climb to the top of the food chain, by subterfuge, bribery and general slimyness. Think wormtongue of lord of the rings, would be fun to play hehe :P
Chaotic good: Tries to overthrow the town in the name of their beleif's, and chase outta town anyone who get's in the way.
Chaotic neutral: Makes a living for themselves, revelling in the chaos of the town, and keeping themselves as number one, out of harms way.
Chaotic evil: Tries to forcefully convert the populus of the town to obey, and attempts total controll of the town, including capturing passer's through the town for ransom.
See Some could simply try to survive the town, some would be comfortable, and some would try to change it to suit their needs. The chances of having the power to overthrow the town entirely would be slim, and eventually anyone who did try it would eventually have to back down once a big enough following of the other kind happened. I would love to visit this town, where a group of hardened paladin's have instilled lawfullness on the town, and then return a few weeks later to see the same paladins forced to obey the rule of a chaotic evil group who managed to claim power over the place. All the while neither notice the growing power of a group growing wealthy from the conflict, who then use their influence to take part of their town themselves. To me, this sounds like a great bit of fun