Conquest of the Horde

Full Version: Lawless area?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Well Delta, the town would basically have a giant sign saying "You're under Character Warning, Have fun."
Besides, you can't deny or accept character warnings. They're issued as statements saying, "If your guy keeps it up, he's probably gonna die." It's then up to you to decide what to do next.
ThePharaoh Wrote:I think character warnings should be forced. Because that's the whole point.
QFT. People just need to be responsible. Just because you CAN kill someone, doesn't mean you SHOULD kill someone.
I will be bringing my developed characters here, on the basis that, yes, its dangerous, but no-one is gonna simply walk about with a big knife stabbing people randomly in the back as their first emote. The sensible character will be on their toes at all times, ready to duck under a table, or run for their lives at the first hint that trouble is a'brewing. Or, be the tough guy and realise, they won't be totally willing to run up and start a fight in the knowledge that if you pick fight's for no adequately explored reason, the barman has a shotgun, and the patrons have a short temper. I can see the way it would go about.


"Yo, I don't like orc's in this town!" Ballsy human draw's his knife threateningly.

Ballsy human blinks, as a number of heavy set orc's in the bar turn their eyes, and their blades on him. "Ehehe...though I can make an exception!"

Bally human isnt so ballsy anymore as he step's slowly back out the bar.



Yet I can see where there would be dilemma. Perhaps, there could be a system where, if your character isn't approved, you must still give a character warning. This would stop people rolling psychos with only the goal to kill as many characters as possible, as if they tried it, they would likely be killed, without first having to waste someone's time by killing their developed character. Though personally, if we were trialling the idea, I say go totally lawless. IF there is ooc drama developed from senseless re-rolling of aggro-characters, then maybe add in that little clause. But up to the public, and the GM's to make that decision so, discuss! :D
On the one hand, there will be people who don't exactly want to watch a bunch of violence in front of them.

On the other hand, you'll have people who see a character they don't like (even though their characters have never ICly met) get "drunk" and pick a fight.

Also, people might constantly check /who to see who is there, and then form a posse which shows up to kill characters they want to kill.

Basically what I am saying is we control this world, so we may aswell not have pointless deaths like there are in real life.

However, if we do decide to have a constant character warning there, than it is fine by me. There are pros and cons.
I somewhat like the, approved character only idea. It prevents psychopaths and if you've got this character approved you spent time and effort on them. Picking random fights with them to get killed sounds like a stupid thing to do with approved characters.
I don't think we should differentiate the approve characters from the non approved chars. Because..

1. Approve char or not, it's your decision to put them in that situation.

2. An approved character is in no way shape or form a "better character" to have special differences than a level 1 starting character. It only plays to the convenience of most of there OOC perks. Gold. Level 80, less restrictions all abilities and stuff. The profile approval does add validity to the world but doesn't necessarily effect RP ya know?

3. I think we should ( and this is just my opinon ) Let the free roam happen and RP, we're excellent RPer's /pat on CoTh's back. We aren't going to run into the middle of town and start killing each other. We may be underestimating ourselves before we actually see what happens. Though I understand the need for caution. We have to be respectful to -all- players vets to noobs.

I don't know, I just think we're going to have to be mature here and look at it for what it is. If your character level 80 walks into a bar and gets jumped. It sucks, but you put him in that situation. We control the world AM is right, but not each other and their actions. We just have to be responsible when we put our characters in dangerous situations. We also have to be responsible as Evil RP players as well, to not just go kill people for no reason. I understand that's awesome to role play, lets try to settle for torture or an ass kicking. I can't tell you what to do just a suggestion.

And like Miah described with the Ballsy Human scenario, that's -still- going to happen -a lot-. If you want to kill somebody, kill that dude. Not the guy minding his own business or just picking a guy.
Not a fan of the automatic character warning thing. Character warnings are more of a courtesy between players, there's no reason to take them out. It's a lawless town, aka: no law. Characters fighting would be far more common there than anywhere outside an arena, since meeting up in the wild takes far more effort than most people are willing to go to, and towns have guards. Keeping character warnings there makes far more sense to me.

I'm fine with fighting, and having characters die, as long as I've got some warning ahead of time. Not a fan of 'go here and someone can just kill you'. I just wont go, despite how interesting the RP would be there.
Well, it's what would be the best. It's undoubtedly the thing that makes the most sense, IMO, so it should definitely stay. It'd be like going into the town is a char warning.
I think you guys are thinking of it the wrong way. You're assuming that we should make it an automatic character warning because it makes IC sense. Kretol mentions, however, from an OOC standpoint it could cause a lot of drama, and I think that's the big deal, the drama. Even if we said the rule of this town is that your character could die at the drop of the hat, does that mean that every character death there would be 100% drama free? And does that mean it's fair?

On another note something crossed my mind, and that is how guilds are not allowed to claim places as their own bases for rp. A lawless town would pretty much allow for that; one big guild could control it and say it's their town to own and you must abide by their business.

While this COULD make IC sense, don't you think it'd be a little unfair in the server to have one guild get to own a place while others could not because they have more muscle and members? I think there could be a lot of abuses in that aspect, and I think we should ask the question if players should be allowed to "own" an area that is customized. I know I wouldn't want to build a town or area just so someone could take it over and dominate the rp there.
Well, I presume that the inhabitants would fight them off, as to not have to duel with having to listen to them.
Character Warnings aren't something you can say 'Yes' or 'No' to, Character Warnings are just that, warnings. It's a warning that if that character does not leave or stop what he's doing, there's a chance they can die. The same should go for this unlawful town as anywhere else in the world. It's not like if you have two characters in the wilderness that they shouldn't issue Character Warnings just because they're not in a town.

The thing is, even in the unlawful town, if you see yourself in a bad situation, you get out of it. This is what a Character Warning helps people do, understand their character should stop if they don't want to die. There is no reason we should remove it for a single area of the world, just because there are thugs there.
But what if there are more guildies, or at least more of a clique, than the inhabitants? Would it be fair for the GMs to customize an area for rp on the server, only to have that restricted down because others have the ability to take it over and own the place? I'm just asking this as an OOC question.

GMs normally don't customize a place for guilds to be fair to other guilds. Because of this, the "lawless town" could be an exploit where a guild gets to seize a customized area. I think to some extent there should be an OOC rule that you can't "own" the place, mostly because of that in mind.
Bountyhunter, I am not saying that it wouldn't make sense for character warnings to happen. I am just saying that even if they are expected, can we assume that they will all be drama free? Can we expect them all to happen without having to call a GM aside? Can we expect this to not cause something OOCly?

I think that's the main problem. The drama alone would possibly call for some GM maintenance in the area, not to puppet guards, but to have to listen to disputes over character deaths. I mean, you say that the atmosphere itself can restrain people from wanting to kill willy nilly, but what's to stop someone like me from taking a character I never use and start going on a roll-fight killing spree? Like I said, I think it could be abused.
BountyHunter Wrote:Character Warnings aren't something you can say 'Yes' or 'No' to, Character Warnings are just that, warnings. It's a warning that if that character does not leave or stop what he's doing, there's a chance they can die. The same should go for this unlawful town as anywhere else in the world. It's not like if you have two characters in the wilderness that they shouldn't issue Character Warnings just because they're not in a town.

The thing is, even in the unlawful town, if you see yourself in a bad situation, you get out of it. This is what a Character Warning helps people do, understand their character should stop if they don't want to die. There is no reason we should remove it for a single area of the world, just because there are thugs there.

I agree with this 100%. Thank you for putting it so clearly.
BountyHunter Wrote:Character Warnings aren't something you can say 'Yes' or 'No' to, Character Warnings are just that, warnings. It's a warning that if that character does not leave or stop what he's doing, there's a chance they can die. The same should go for this unlawful town as anywhere else in the world. It's not like if you have two characters in the wilderness that they shouldn't issue Character Warnings just because they're not in a town.

The thing is, even in the unlawful town, if you see yourself in a bad situation, you get out of it. This is what a Character Warning helps people do, understand their character should stop if they don't want to die. There is no reason we should remove it for a single area of the world, just because there are thugs there.

May as well say what I feel: To me, it seems like people often throw around character warnings way too much, either as a way to get people to stop bugging them, or to bully people into doing what they want.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17